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post #17 of (permalink) Old 10-31-2019, 07:09 AM
EastCoast
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Quote: Originally Posted by NightAntilli View Post
I'm not going to pretend to know what the latter two mean, nor what its implications are. I only hope that they are neutral and not catering to specific hardware vendors.
From what I've found this is catering to Nvidia's Mesh shaders.
https://devblogs.nvidia.com/introduc...-mesh-shaders/
That's dated Sept. 2018.





I've not found any technical documents from AMD/Radeon about mesh shaders. If someone finds any presentations/Demo from AMD about MS please link me. From what I understood AMD is doing something similar through next gen generation geometry (NGG). It's a unification of:
-vertex
-hull
-domain
-geometry
into surface shader(s) which have control over tessellation and geometry LOD. But I'm going on memory (I'm sure I missed something). And it's not clear to me if this is in the December 2019 performance update for Navi or if this is in RDNA 2.0.

However, as I said before, AMD has their own patent idea for RT. MS is catering to both.
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