Originally Posted by WannaBeOCer
Go Pro Quits the Game, Says AI Is Too Tough to Beat
That's already happening: https://www.vice.com/en_us/article/q...-tough-to-beat
so we could eventually be facing the same problem solving AI as the competition in PVE games? I mean, it would be nice to see some attempt at smart NPC AI outside of RTS/top down/iso. The modern norm of "make everything do more damage, while taking less" does not truly quantify as "hard mode" or "better/smarter AI"
i've seen the studies where the game AI Eventually figures out exploits to resolve losing. that should be fun
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