Overclock.net - An Overclocking Community - View Single Post - [Phoronix] NVIDIA Demonstrates Porting Of DirectX Ray-Tracing To Vulkan
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post #18 of (permalink) Old 03-08-2020, 10:14 PM - Thread Starter
WannaBeOCer
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Quote: Originally Posted by Liranan View Post
Is this open source or are nVidia going to charge for this? I worry that nVidia intend to take charge of this and then lock AMD and Intel out.
VKRay is currently hardware agnostic: https://www.khronos.org/registry/vul...y_tracing.html

The future implementation will be using VKRay as a draft. I'm sure they'll work with all the other GPU manufacturers(including mobile) before they release the official extension.

Quote: Originally Posted by Shadowarez View Post
Wasn't DX12 supposed bring Mgpu back unless I read it all wrong thought it was supposed to support duel+ GPUs better and make it so the Devs didn't have do the work to add it into games.
The purpose of DX12 and Vulkan mGPU was to place the work on the developer instead of having the driver do all the work with crossfire/sli profiles. It's the reason why AMD completely dropped Crossfire support with Navi.

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