[Hexus]Researchers test 400Hz 2500ppi graphene pixel displays - Page 2 - Overclock.net - An Overclocking Community

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[Hexus]Researchers test 400Hz 2500ppi graphene pixel displays

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post #11 of 22 (permalink) Old 11-17-2018, 02:28 PM
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Quote: Originally Posted by Fifth Horseman View Post
soo what graphics card is going to run this stuff? did they come up with a new gpu aswell?
My 980Ti can run plenty of 2010 era games at 8K60 (DSR on a 4K display), the 1080Ti should do 8K over 100fps in a variety of applications (unfortunately my Vega 64 only does 5K VSR).

More than anything else VR should be built to hit high quality display specs first and consider special effects second.
I have no doubt that 8K 120hz VR would be possible on the 1080Ti, probably even weaker cards than that (I'm guessing memory bandwidth is a primary limitation), the software just has to be designed to do it.
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post #12 of 22 (permalink) Old 11-17-2018, 03:03 PM
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Quote: Originally Posted by JackCY View Post
Guess I'm not human then.
It's amazing how people in the tech industry keep throwing around arbitrary numbers of what "the human eye can't see".
It should be well established by now that human vision does not run on any "frequency" whatsoever.


Perceivable framerate is infinite, but there is "diminishing returns" because of the way displays work.
If something moves on screen at less than "one pixel per frame" then it would be perceived as perfect motion (for that refresh rate).
The faster you want to be able to display fluid motion, the more frames you need.

If you want to rotate a 1080p FOV-90 screen 360 degrees in one second, without pixel skipping, you need one frame per-pixel width (0.046875 degrees per pixel). There are 7,680 "1080p FOV-90 pixel widths" in 360 degrees (of course), so 7,680FPS is what you need to turn 360 degrees in one second with no pixel skipping at what is still mostly "standard" display specs for First Person games.
8K at FOV-180 (what I assume most people want for premium VR) would need double that framerate.
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post #13 of 22 (permalink) Old 11-17-2018, 09:05 PM
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I agree, diminishing returns gets pretty extreme well before 7680 FPS but at the same time there are situations that will look better at amazingly high refresh rates and resolutions. A simple test can result in pretty low numbers but human vision does not map to refresh rate and resolution very well.
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post #14 of 22 (permalink) Old 11-18-2018, 04:14 PM
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they can keep it... lemme know when they figure out 10bit HDR >144hz IPS 4K panels for under a grand

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post #15 of 22 (permalink) Old 11-18-2018, 04:38 PM - Thread Starter
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Quote: Originally Posted by The Pook View Post
they can keep it... lemme know when they figure out 10bit HDR >144hz IPS 4K panels for under a grand
Will be available right after a reasonably priced 2080ti

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post #16 of 22 (permalink) Old 11-18-2018, 06:36 PM
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Quote: Originally Posted by JackCY View Post
Guess we're not human then.
fixed it for you, since pretty much everyone is in the same boat.
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post #17 of 22 (permalink) Old 11-18-2018, 11:49 PM
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Quote: Originally Posted by The Pook View Post
they can keep it... lemme know when they figure out 10bit HDR >144hz IPS 4K panels for under a grand
That is actually the display port limitation, or if NV decide to allow VRR over the new HDMI 2.1 will we see the light for this.

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post #18 of 22 (permalink) Old 11-21-2018, 07:29 PM
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If this is all they have to show off then it's a long way away if ever.


READ this thread before starting your first build!!!
ALWAYS power up a Mobo Before installing it! Consider Less than helpful posts as Free Bumps.
devil-smiley-019.gif¡¡¡ʍʇɟ qn1ɔ uoıʇɐıɔǝɹddɐ 939 ʇǝʞɔos ǝɥʇthumbsupsmiley.pngsozo.gifRetro Rulezsozo.gif

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If you can't afford to lose it don't mod or OC it.
2.
At least read the ENTIRE OP before commenting.

Semper Fi


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post #19 of 22 (permalink) Old 11-26-2018, 09:09 AM
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So tell me what interconnect is able to handle that res and rate?

Take the Sandy Bridge over Devil's Canyon to get to Skylake.


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post #20 of 22 (permalink) Old 11-26-2018, 12:53 PM
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Quote: Originally Posted by anti-clockwize View Post
fixed it for you, since pretty much everyone is in the same boat.
Really? You've done kHz flicker tests?

Do tell.

Speaking for myself, I measured my own flicker fusion frequency using a standard test protocol at 111 Hz.

Frequency does matter. No, eyes aren't digital, but they do have input limits that are related to frequency. Source: am optical engineer, have worked directly on display technology involving human perception testing.
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