Originally Posted by NDUS
i didn't know this exists, how interesting. apparently there is an entire class of (not commonly, if at all, used) USB input devices that can do 50x higher bandwidth.
i guess high polling rate is not a priority for manufacturers ATM as they're still working on low-power sensors and, per "motionsync", how to achieve near- wired/wireless parity
slightly off-topic, but i only recently learned that videogames don't all poll mouse input at 1000hz. overwatch had 62hz (server-side) mouse input till a week ago!
there truly are a shocking number of points along the human-to-server signal chain where your hand's movement can become imprecise
Overwatch (even before the update) did poll mouse input at 1000Hz (or whatever the mouse is set to), it's only the physics simulation that ran at 62.5Hz, which would lead to input data being buffered to the next tick if the input event happened between two ticks. Notice that the post quoted above even notes that 'looking around' will feel the same as it did before.
Mice currently owned: Logitech G402/G403/G303/G Pro, Zowie FK1/EC2-A/EC2-B/ZA12, Razer Deathadder 2013/Basilisk, Cooler Master Mastermouse S/MM530/MM520, Roccat Kone Pure Owl-Eye, Dream Machines DM1 Pro S/FPS/DM3 mini, EVGA Torq X3/X5, Ninox Venator, HP Omen 600, Thermaltake Ventus X RGB Optical/Ventus R, Microsoft WMO, Steelseries Rival 310, Nixeus Revel, Ozone Neon M50
Looking to buy and try: Ninox Astrum