Originally Posted by doom26464
Its not like there is much choice for people with high end monitors who need gtx1080ti and beyond performance.
That's a bit over dramatic don't you think...
Performance now with the amount of:
Make it clear, hardware wise, that PC's are still ahead of the curve when compared to consoles. We don't even have standardized HDR, 120Hz, 4K, variable refresh rate monitors and you think we don't have video cards capable of running what's out now? Lets look at the forest not the tree.
Consoles can run HDR HDTV with a fraction of the performance PC has right now up to 4K. What's funny is that MS just fixed their HDR implementation on win10 1803. We are just getting to HDR use here back in April 2018. We still waiting for cheap HDR 4k Mainstream Monitors as the New standard in monitors.
The sky ain't falling. We are the PC master race. When we have 4K HDR monitors that support well over 10 zones, offer variable refresh rates to avoid tearing and support 120/144Hz as the mainstream, low cost option then we will need more powerful video cards. Right now it still a niche market.
And to further add to that we have DX12 and Vulkan APIs that would help alleviate abstract and other driver bottlenecks as we gain closer to metal approach to gaming.
I think the issue here is that you only see things through DX11 as the only standard API using gsync monitor setup which does require a beefy and expensive startup cost.
I am sure that Turing will be far more powerful in DX12 and Vulkan then Pascal was. If not, many LOLs will be had.