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post #11 of 154 (permalink) Old 08-10-2018, 12:49 PM
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Quote: Originally Posted by EastCoast View Post
Quote: Originally Posted by doom26464 View Post
Its not like there is much choice for people with high end monitors who need gtx1080ti and beyond performance.
That's a bit over dramatic don't you think...
Performance now with the amount of:
-ported games
-DX12 API
-Vulkan API

Make it clear, hardware wise, that PC's are still ahead of the curve when compared to consoles. We don't even have standardized HDR, 120Hz, 4K, variable refresh rate monitors and you think we don't have video cards capable of running what's out now? Lets look at the forest not the tree.

Consoles can run HDR HDTV with a fraction of the performance PC has right now up to 4K. What's funny is that MS just fixed their HDR implementation on win10 1803. We are just getting to HDR use here back in April 2018. We still waiting for cheap HDR 4k Mainstream Monitors as the New standard in monitors.

The sky ain't falling. We are the PC master race. When we have 4K HDR monitors that support well over 10 zones, offer variable refresh rates to avoid tearing and support 120/144Hz as the mainstream, low cost option then we will need more powerful video cards. Right now it still a niche market.

And to further add to that we have DX12 and Vulkan APIs that would help alleviate abstract and other driver bottlenecks as we gain closer to metal approach to gaming.

I think the issue here is that you only see things through DX11 as the only standard API using gsync monitor setup which does require a beefy and expensive startup cost.

I am sure that Turing will be far more powerful in DX12 and Vulkan then Pascal was. If not, many LOLs will be had.
Seems like your just looking for some one to argue with.

Im probaly at fault for taking the bait here but there is plenty of games that can not hold [email protected] or some of the competetive titles for thoses that want [email protected]

Sure thoses displays are "not mainstream" but does not mean people do not have them and are looking to power them.
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post #12 of 154 (permalink) Old 08-10-2018, 01:07 PM
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Quote: Originally Posted by doom26464 View Post
Seems like your just looking for some one to argue with.

Im probaly at fault for taking the bait here but there is plenty of games that can not hold [email protected] or some of the competetive titles for thoses that want [email protected]

Sure thoses displays are "not mainstream" but does not mean people do not have them and are looking to power them.
Nah, not looking to argue here. We have different opinions.

But I do see your POV. There is a need to drive the industry to innovate and allow for higher standards. Thus the need for better monitors with video cards that can drive them properly and still maintain there native refresh rate.

As it stand now even with the current HDR, 4K monitors there is a performance hit (more so on Pascal). Perhaps a unforeseen oversight. But still IMO certainly not worth it if the TU104 2080 turns out to be accurate. True, monitors available now are not where they should be. But paying more for a midrange part isn't the way to go about it though.
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post #13 of 154 (permalink) Old 08-10-2018, 01:10 PM
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Quote: Originally Posted by EastCoast View Post
That's a bit over dramatic don't you think...
Performance now with the amount of:
-ported games
-DX12 API
-Vulkan API

Make it clear, hardware wise, that PC's are still ahead of the curve when compared to consoles. We don't even have standardized HDR, 120Hz, 4K, variable refresh rate monitors and you think we don't have video cards capable of running what's out now? Lets look at the forest not the tree.

Consoles can run HDR HDTV with a fraction of the performance PC has right now up to 4K. What's funny is that MS just fixed their HDR implementation on win10 1803. We are just getting to HDR use here back in April 2018. We still waiting for cheap HDR 4k Mainstream Monitors as the New standard in monitors.

The sky ain't falling. We are the PC master race. When we have 4K HDR monitors that support well over 10 zones, offer variable refresh rates to avoid tearing and support 120/144Hz as the mainstream, low cost option then we will need more powerful video cards. Right now it still a niche market.

And to further add to that we have DX12 and Vulkan APIs that would help alleviate abstract and other driver bottlenecks as we gain closer to metal approach to gaming.

I think the issue here is that you only see things through DX11 as the only standard API using gsync monitor setup which does require a beefy and expensive startup cost.

I am sure that Turing will be far more powerful in DX12 and Vulkan then Pascal was. If not, many LOLs will be had.

Edit:
Better yet, and this is just my opinion, with the release of Turing DX11 is now, effective immediately, a dead api.
There is no way I'm going to believe that Turing is no better at DX12 and Vulkan then Pascal. No way man, no way...
I have had triple 1440p setups, 144hz 1440p monitors, and currently using 4k single 32" monitor. I can tell you there hasn't been a single card that's been able to properly drive a AAA game at max settings on any of those three setups. It's actually worse in the last 16 months than 2-3 years ago since SLI is dead. More people than you think own 4K monitors and with the first of 4K 144hz monitors already out, the need for more powerful GPUs are defintely there.

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post #14 of 154 (permalink) Old 08-10-2018, 01:37 PM
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Quote: Originally Posted by doom26464 View Post
Nvidia having zero competetion and bring forth this exclusive tech is going to allow them to have there way with the consumer.
Exclusive Tech is meaningless. Nvidia doesn't command sufficient marketshare for game developers to consider using Ray Tracing as they would be locking out around 30% of potential customers. And of course any title that is intended to also be available to consoles can't use such tech as Nvidia isn't even in the console market.

Ray Tracing will likely end up as dead as PhysX unless AMD also brings out a Ray Tracing solution for their GPUs. And even then, game developers would want to wait several years for consumers to slowly upgrade off of their old pre-Ray Tracing GPUs.


Yeah sure, there will probably be a few studios with more budget than sense that will have a Ray Tracing option, but it won't be "necessary"
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post #15 of 154 (permalink) Old 08-10-2018, 01:53 PM
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I doubt many consumers are ever going to use DXR/RTX to any real extent with the Turing generation of parts. By the time we have the software to really leverage it, this upcoming generation will be old and slow.

Quote: Originally Posted by Crinn View Post
Ray Tracing will likely end up as dead as PhysX unless AMD also brings out a Ray Tracing solution for their GPUs. And even then, game developers would want to wait several years for consumers to slowly upgrade off of their old pre-Ray Tracing GPUs.
Since DXR is part of DX12 and is a Microsoft, not NVIDIA standard, I would expect forthcoming AMD parts to support it.

I think adoption will generally be quite slow, like DX10 or x86-64, however, and expect that it will take another two generations of GPUs before it starts to become mainstream.

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post #16 of 154 (permalink) Old 08-10-2018, 02:04 PM
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Quote: Originally Posted by Crinn View Post
Exclusive Tech is meaningless. Nvidia doesn't command sufficient marketshare for game developers to consider using Ray Tracing as they would be locking out around 30% of potential customers. And of course any title that is intended to also be available to consoles can't use such tech as Nvidia isn't even in the console market.

Ray Tracing will likely end up as dead as PhysX unless AMD also brings out a Ray Tracing solution for their GPUs. And even then, game developers would want to wait several years for consumers to slowly upgrade off of their old pre-Ray Tracing GPUs.


Yeah sure, there will probably be a few studios with more budget than sense that will have a Ray Tracing option, but it won't be "necessary"
Just like nVidia, AMD supports real-time ray tracing already. We'll have to compare a RTX 2070 vs a RX Vega 64 to get a fair comparison using Futuremark's new 3DMark real-time raytracing benchmark. Ray tracing isn't an exclusive feature, it's Microsoft’s DirectX Raytracing API.

https://gpuopen.com/announcing-real-time-ray-tracing/
https://benchmarks.ul.com/news/watch...cing-tech-demo

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post #17 of 154 (permalink) Old 08-10-2018, 02:57 PM
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Quote: Originally Posted by WannaBeOCer View Post
Just like nVidia, AMD supports real-time ray tracing already. We'll have to compare a RTX 2070 vs a RX Vega 64 to get a fair comparison using Futuremark's new 3DMark real-time raytracing benchmark. Ray tracing isn't an exclusive feature, it's Microsoft’s DirectX Raytracing API.

https://gpuopen.com/announcing-real-time-ray-tracing/
https://benchmarks.ul.com/news/watch...cing-tech-demo
Uhm, a "2070" would be like two decades off?

the actual pcboards we've seen are labeled PG180

Pretty much anything that says "20xx" is either hype or scam at this point. Mentioning the number is some kind of greenshirt psychosis.
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post #18 of 154 (permalink) Old 08-10-2018, 03:23 PM
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The new 2080 is the X70 Class GPU.. It's the cut down 104 not even the full chip. And the 2070 is the 106 class gpu. The stack shifted down 1 notch, meaning the 2080TI would be the full 104? lol.
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post #19 of 154 (permalink) Old 08-10-2018, 03:39 PM
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Quote: Originally Posted by prjindigo View Post
Uhm, a "2070" would be like two decades off?

the actual pcboards we've seen are labeled PG180

Pretty much anything that says "20xx" is either hype or scam at this point. Mentioning the number is some kind of greenshirt psychosis.
What's your point regarding the PCB label? The GTX 980 Ti was labelled: PG600, Maxwell Titan X was Labelled: PG600, GTX 1070 was labelled: PG411, GTX 1080 was labelled: PG413, GTX 1080 Ti was labelled: PG611, Titan Xp was also labelled: PG611

The only theme I see here are the core the GPU. Nothing related to the model number. The 20 series has a much better ring to the name than the 11 series. Also if they are planning to ditch the GTX name the 20 series would be the perfect time.

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post #20 of 154 (permalink) Old 08-10-2018, 03:52 PM
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Same old Nvidia, charging a crazy amount for a Titan when the equivalent-performing Ti variant will be 3-4 months away at more than half the cost.

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