All this talk about the non existent RTX effects in games as of yet and I was re-watching the RTX 2080 review video from Gamers Nexus where Steve showed the Final Fantasy XV benchmark and I couldn't help but notice the horrible pop-in everywhere. Why is this still a thing? Isn't the VRAM pool in modern GPUs enough? Don't they have enough horsepower to render stuff in the distance that you can see in-game? In my opinion, that should be issue number one to solve before delving into lights and reflections. If the stuff that is going to be reflected didn't even show up on screen yet, then we have a much bigger immersion problem to solve before.
Here is the video, jump to 2:18: