[wccftech]RTX 2070 3DMark Timespy Benchmark Leaks Out, Slightly Faster Than 1080 - Page 3 - Overclock.net - An Overclocking Community

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[wccftech]RTX 2070 3DMark Timespy Benchmark Leaks Out, Slightly Faster Than 1080

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post #21 of 25 (permalink) Old 10-14-2018, 05:55 AM
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post #22 of 25 (permalink) Old 10-14-2018, 06:03 AM
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Quote: Originally Posted by ZealotKi11er View Post
Have you seen what DLSS does? So far it's a pointless feature.
As pointless as posting in every thread in this forums 24/7

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post #23 of 25 (permalink) Old 10-14-2018, 10:48 AM
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Quote: Originally Posted by paulerxx View Post
Exactly what the majority of us thought...I hope people aren't buying this for any other reason besides Ray Tracing/DLSS.
I'm sure someone will buy it for the tensor cores for AI purposes.

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post #24 of 25 (permalink) Old 10-14-2018, 02:01 PM
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All this talk about the non existent RTX effects in games as of yet and I was re-watching the RTX 2080 review video from Gamers Nexus where Steve showed the Final Fantasy XV benchmark and I couldn't help but notice the horrible pop-in everywhere. Why is this still a thing? Isn't the VRAM pool in modern GPUs enough? Don't they have enough horsepower to render stuff in the distance that you can see in-game? In my opinion, that should be issue number one to solve before delving into lights and reflections. If the stuff that is going to be reflected didn't even show up on screen yet, then we have a much bigger immersion problem to solve before.

Here is the video, jump to 2:18:



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post #25 of 25 (permalink) Old 10-14-2018, 02:43 PM
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Quote: Originally Posted by tpi2007 View Post
All this talk about the non existent RTX effects in games as of yet and I was re-watching the RTX 2080 review video from Gamers Nexus where Steve showed the Final Fantasy XV benchmark and I couldn't help but notice the horrible pop-in everywhere. Why is this still a thing? Isn't the VRAM pool in modern GPUs enough? Don't they have enough horsepower to render stuff in the distance that you can see in-game? In my opinion, that should be issue number one to solve before delving into lights and reflections. If the stuff that is going to be reflected didn't even show up on screen yet, then we have a much bigger immersion problem to solve before.

Here is the video, jump to 2:18:

https://youtu.be/jUM_eINGUl4

That's just a crappy benchmark with poor LOD. Steve mentioned that the quality of the benchmark wasn't good enough to use.

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