Originally Posted by UltraMega
VR is NEVER going to stick. People don't realize that the tech is never going to be where it would need to be to reach a high adoption rate. It's always going to be too heavy and cumbersome for most people because even if they made it half the weight and half the price with twice the resolution, most people still wouldn't care about it at all. Just having some glasses and hand trackers is not enough to simulate much in VR beyond sitting in a cockpit or standing still while shooting at things, and when the gimmick of the VR's minor appeal wears off, most people totally forget about it. It's something much better suited for an arcade, but there are very few people willing to clear out their room and deal with all the other issues just to play VR games. It's never going to stick and I hope Valve is not foolish enough to invest heavily in it, although I have less faith in Valve than in EA so who knows, maybe they'll find a way to dig themselves deeper.
You contradict yourself by saying the one-pound headset is too heavy and this is a problem, by saying even if it was half a pound it wouldn't matter anyway... because ok I guess? Also a pound is too heavy? Pretty much anyone with hair below their shoulders is already carrying more weight on their head 24/7. You can't deal with that for an hour or two?
That is why new VR hand units are starting to include per-finger grip strength and tracking, and general-placement (feet, etc) trackers are available.
Look into The Climb, Robo Recall (room scale play), Beat Saber, or any of the various "sport/exercise" games such as boxing. None of those are what you described. None of them require that you clear your room either, you just need enough space to stand and spread your arms. Any game that puts you in a cockpit is probably going to give you serious motion sickness.
What "Other Issues"? I start a game, put on my rift, and play. I must be one of those weird people who both have more than half a square foot of floor space and aren't a hoarder I guess, but the sensors stay set up and the headset is on a table next to where I stand.
Consumer VR units have been out for 30+ months now and are still selling. When is the gimmick gonna wear off?