Originally Posted by matthew87
IMO HL2 wasn't any more graphically impressive than many other games released at the time.
I also doubt Valve will have any success with this, just like Steam OS. They seem to love cooking up ideas to turn themselves into the next Apple and build their own walled garden.
I dont trust Valve anyore to have any genuine pro-consumer intentions. It's all about money, revenue, control, walled garden to them now days.
Originally Posted by SpartanVXL
You couldn't be more off the plot than that. You sure you're thinking of Valve and not Oculus/Facebook?
Seriously, the sdk is right there for people to use. This HMD isn't all about the financial gain, it's about the next generation of gaming interface (and HCI, human-computer interaction).
Steam OS was always just a spin on vanilla Debian/GNOME with a game-pad focused UI tacked on(Big Picture Mode). You can't wall off proper Linux. God help us, Microsoft is probably going to try anyway, but nothing Valve has done indicates that. Also, nothing Valve has done with Proton+DXVK is closed source. GOG, EA, etc can all grab what Valve has done and adapt it to their own services to extend Linux support to their titles if they don't want to run them through Steam. Hell, for that matter they helped the AMD opensource community get the open source drivers into shape.
I don't know anything about the Valve VR project. VR has never been on my radar, I don't care about it at all, but then Soundblasters weren't a must have for a PC until Wing Commander arrived with support for them. I am open to VR headsets doing the same with a good enough game. I care about Half Life. Now, Half Life 1 absolutely did not set any new graphical bars in way of framerates or particle effects or whatever, it set them is so many other ways. Half Life 2 refined all of it, set the bar for mod tools, and yes Source engine was demanding for it's time. I'm rooting for Valve to make me care about this game, and then care about playing it in VR.
I am so far not expecting either, because as I have already stated I don't care about the time between the first and second games, and I currently think of VR as an expensive gimmick when I have better things to do with my money like homebrew CNC machines.
As far as the next generation of gaming interface... mouse and keyboard have been around for longer than you think. Back before the even rise of Silicon valley with the microprocessor. I don't see anything taking it's place.