[VC]Rumor: NVIDIA GeForce GTX 1660 Ti to feature 1536 CUDA cores - Overclock.net - An Overclocking Community

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[VC]Rumor: NVIDIA GeForce GTX 1660 Ti to feature 1536 CUDA cores

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post #1 of 47 (permalink) Old 01-16-2019, 01:38 PM - Thread Starter
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[VC]Rumor: NVIDIA GeForce GTX 1660 Ti to feature 1536 CUDA cores

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We have received a word from a board partner about upcoming Turing-based GeForce graphics card.

The name is not yet fully confirmed, although we have heard it from two sources (three including the source of this picture).
The GeForce GTX 1660 Ti is to become NVIDIA’s first Turing-based card under GTX brand. Essentially, this card lacks ray tracing features of RTX series, which should (theoretically) result in a lower price.
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post #2 of 47 (permalink) Old 01-16-2019, 01:41 PM
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Have been looking forward to seeing what Nvidia releases for the budget end of the market. Doesn't look too bad - could end up being a budget performance champ.


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post #3 of 47 (permalink) Old 01-16-2019, 01:44 PM
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post #4 of 47 (permalink) Old 01-16-2019, 03:14 PM
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GTX 1660ti you say... a ti without a base card??

Shooch me more!
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post #5 of 47 (permalink) Old 01-16-2019, 04:51 PM
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Nvidia is so afraid of the thought that RTX will end up a failed experiment that they aren't even willing to release a GTX card to equal the 2060. Pathetic.
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post #6 of 47 (permalink) Old 01-16-2019, 04:56 PM
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Is AMD even trying???
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post #7 of 47 (permalink) Old 01-16-2019, 05:04 PM
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1660?? I don't get where the 16 came from. Weird

Quote: Originally Posted by speed_demon View Post
Have been looking forward to seeing what Nvidia releases for the budget end of the market. Doesn't look too bad - could end up being a budget performance champ.
Sure if you call $300 a "budget" card (my speculation on the price)

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post #8 of 47 (permalink) Old 01-16-2019, 07:53 PM
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Quote: Originally Posted by ILoveHighDPI View Post
Nvidia is so afraid of the thought that RTX will end up a failed experiment that they aren't even willing to release a GTX card to equal the 2060. Pathetic.
Truth is I believe Nvidia is concerned. Sales are hurt due to extreme pricing, it's been out a fair amount of time now and there's still what..... 2 to 3 games that actually utilise RTX. That's damn right appalling. Probably one of the most over marketed features in recent times. It's still a decent generation, but such a let down for actual support beyond rasterization. It's likely to be another generation of GPU's before we even see developers adopting Ray Tracing enough that warrants them a viable buy for enthusiasts.

If RTX even lasts at all. Can you see RTX still being a thing in 2020? Doubtful... But if it is, you can be sure RTX won't be plastered all over the box/card again.

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post #9 of 47 (permalink) Old 01-16-2019, 08:14 PM
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Quote: Originally Posted by Mhill2029 View Post
Quote: Originally Posted by ILoveHighDPI View Post
Nvidia is so afraid of the thought that RTX will end up a failed experiment that they aren't even willing to release a GTX card to equal the 2060. Pathetic.
Truth is I believe Nvidia is concerned. Sales are hurt due to extreme pricing, it's been out a fair amount of time now and there's still what..... 2 to 3 games that actually utilise RTX. That's damn right appalling. Probably one of the most over marketed features in recent times. It's still a decent generation, but such a let down for actual support beyond rasterization. It's likely to be another generation of GPU's before we even see developers adopting Ray Tracing enough that warrants them a viable buy for enthusiasts.

If RTX even lasts at all. Can you see RTX still being a thing in 2020? Doubtful... But if it is, you can be sure RTX won't be plastered all over the box/card again.
Of course when new APIs are released we magically have 20+ titles. It's only been 3 and a half years and we only have around 40 DirectX 12 games.

Cracks me up seeing everyone talking about "Hybrid Ray Tracing " We would need around 40TFlops of FP32 compute performance for a game that's fully ray traced. The future is Hybrid Ray tracing using DxR.

https://blogs.msdn.microsoft.com/dir...tx-raytracing/

Quote:
DXR will initially be used to supplement current rendering techniques such as screen space reflections, for example, to fill in data from geometry that’s either occluded or off-screen.  This will lead to a material increase in visual quality for these effects in the near future.  Over the next several years, however, we expect an increase in utilization of DXR for techniques that are simply impractical for rasterization, such as true global illumination.  Eventually, raytracing may completely replace rasterization as the standard algorithm for rendering 3D scenes.  That said, until everyone has a light-field display on their desk, rasterization will continue to be an excellent match for the common case of rendering content to a flat grid of square pixels, supplemented by raytracing for true 3D effects.
RTX is a platform with multiple APIs and SDKs. Which include DxR, VKRay(nVidia's Vulkan extensions), and OptiX(nVidia's ray tracing API) which from the current devs isn't used.

RTX will always be used since it includes nVidia's ray tracing enhanced libraries for DxR. When developers use DxR they'll also use RTX to make sure nVidia cards get the best performance they can.

OptiX: https://developer.nvidia.com/optix
competitor would be AMD Radeon ProRender: https://www.amd.com/en/technologies/radeon-prorender

Let's not forget the first Windows that supported DxR wasn't out until November 13, 2018 since they had to pull it and re-release it.

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post #10 of 47 (permalink) Old 01-16-2019, 08:56 PM
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The only way this would be appealing is if it was 75W power envelope and below $200. I highly doubt that's the case , it's probably along the lines of 120-150W and $250+.


1536 CUDA cores is 80% of a RTX 2060 (which is roughly a GTX 1070 Ti). It's probably a GTX 1070 level of performance, a card released to combat the RX 590/RX580.

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