Originally Posted by Mhill2029
Originally Posted by ILoveHighDPI
Nvidia is so afraid of the thought that RTX will end up a failed experiment that they aren't even willing to release a GTX card to equal the 2060. Pathetic.
Truth is I believe Nvidia is concerned. Sales are hurt due to extreme pricing, it's been out a fair amount of time now and there's still what..... 2 to 3 games that actually utilise RTX. That's damn right appalling. Probably one of the most over marketed features in recent times. It's still a decent generation, but such a let down for actual support beyond rasterization. It's likely to be another generation of GPU's before we even see developers adopting Ray Tracing enough that warrants them a viable buy for enthusiasts.
If RTX even lasts at all. Can you see RTX still being a thing in 2020? Doubtful... But if it is, you can be sure RTX won't be plastered all over the box/card again.
Of course when new APIs are released we magically have 20+ titles. It's only been 3 and a half years and we only have around 40 DirectX 12 games.
Cracks me up seeing everyone talking about "Hybrid Ray Tracing " We would need around 40TFlops of FP32 compute performance for a game that's fully ray traced. The future is Hybrid Ray tracing using DxR.
DXR will initially be used to supplement current rendering techniques such as screen space reflections, for example, to fill in data from geometry that’s either occluded or off-screen.  This will lead to a material increase in visual quality for these effects in the near future.  Over the next several years, however, we expect an increase in utilization of DXR for techniques that are simply impractical for rasterization, such as true global illumination.  Eventually, raytracing may completely replace rasterization as the standard algorithm for rendering 3D scenes.  That said, until everyone has a light-field display on their desk, rasterization will continue to be an excellent match for the common case of rendering content to a flat grid of square pixels, supplemented by raytracing for true 3D effects.
RTX is a platform with multiple APIs and SDKs. Which include DxR, VKRay(nVidia's Vulkan extensions), and OptiX(nVidia's ray tracing API) which from the current devs isn't used.
RTX will always be used since it includes nVidia's ray tracing enhanced libraries for DxR. When developers use DxR they'll also use RTX to make sure nVidia cards get the best performance they can.
competitor would be AMD Radeon ProRender: https://www.amd.com/en/technologies/radeon-prorender
Let's not forget the first Windows that supported DxR wasn't out until November 13, 2018 since they had to pull it and re-release it.