Originally Posted by junglechocolate
It was dead because of the bad marketing. Everyone and I mean everyone I have shown my 3D TV with movies and games have been blown away by it. THese fools didn't believe in the tech . Yes I am salty and mad. Going from 1080p to 4K didn't do anything for me. Its still the same flat image.
VR is way to weildy and blocks you from seeing anything else around you. glasses, just slap them on and forget about it.
I have access to a bunch of shutter glasses and a 3D TV and I have never used them more than once.
I couldn’t even get through the opening scene of Prometheus in 3D without getting a headache.
I get the same thing with the Nintendo 3DS, except that Nintendo wisely added a user controlled parallax slider so I can actually enjoy playing games in 3D with the effect turned down to the absolute minimum.
3D can provide useful visual data over and above the default 2D image, but almost all implementations are calibrated to give a totally unnatural amount of image separation which is betrayed by both the flawed technology (I can see shadows of both images in any single panel 3D display tech I’ve ever seen, VR with its totally separate screens is the only way to do high quality 3D), and the bizarre levels of depth that are utterly unlike anything you will ever experience in real life.
My brain just rejects the whole thing from the start.
Go back 10 years and tell people to actually film movies with correct depth (anything more than about 40 feet away is perceived as 2D) in mind and 3D would have stood a chance, but with the way movies are marketed they have zero consideration for realism or comfort and blew the whole premise on trying to force everything to look “Maximum 3D” all the time.
As long as this technology has any possibility of influence from publishers there is no point in even trying.
Higher resolution is seeing less return on investment at higher pixel densities, but the fact is you do still get returns.
An average person can see higher levels of sharpness up to about 300 Pixels Per Degree (“Hyperacuity”, your ability to see relative positioning of high contrast shapes, is approximately 5X sharper than “Visual Acuity” which is your ability to see the smallest distinct points of detail: https://michaelbach.de/ot/lum-hyperacuity/index.html
), that means 8K is still beneficial at a 55” screen size and 9’ viewing distance.
Keep in mind that Movies recorded from real photons don’t suffer aliasing to anywhere near the same degree that rasterized images do, in a game any geometry that fits between the sample points for two pixels actually disappears entirely. Where 8K might seem less useful in movies, we need more sample points just to produce a coherent image in games and for that reason alone I prefer to run my games with Super Sampling as much as possible.
It’s really a shame that most engines don’t support MSAA anymore.