[WCCF]Nvidia's Super GPUs, Unleashing Monsters [Updated] - Page 20 - Overclock.net - An Overclocking Community

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[WCCF]Nvidia's Super GPUs, Unleashing Monsters [Updated]

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post #191 of 458 (permalink) Old 06-19-2019, 08:57 PM
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Quote: Originally Posted by paulerxx View Post
I can't be the only one to think the standard RTX2060 + RX5700 should be sub $300...
Are they not?

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post #192 of 458 (permalink) Old 06-19-2019, 10:33 PM
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Quote: Originally Posted by skupples View Post
its funny when you think about it. Gaming is 13 years late to add Ray Tracing. Pixar started using it in Cars, which released in 2006, which means they were using the tech in the way early 2Ks... AMD bragged about it offhand during the DX9 days, then it went totally dormant until just now. RTX may be a fail for NV, but it kicked off the tech to the market, which really shows it simply wasn't happening any other way. Near fetus stage level tech, 13 years late... but hey! Now we're finally on track.
You're giving Nvidia waaay too much credit. Other companies have messed with ray tracing a long time back. Microsoft adding it to DX12 would really be the catalyst right now.

As I understand it, the reason we have RTX is because Nvidia's Volta (or is it tensor?) cores didn't really work out well for normal gaming tasks but Nvidia needed to use them for something instead of throwing away all that RnD money so they tacked them onto the 12nm version of Pascal and called them RTX cores.

Ray Tracing has always been an inevitability for 3D rendering and it's always just been a matter of when can we have powerful enough GPUs to do it. RTX is not real ray tracing. Real RT is still a few years off at least.



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post #193 of 458 (permalink) Old 06-19-2019, 11:01 PM
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Quote: Originally Posted by UltraMega View Post
As I understand it, the reason we have RTX is because Nvidia's Volta (or is it tensor?) cores didn't really work out well for normal gaming tasks but Nvidia needed to use them for something instead of throwing away all that RnD money so they tacked them onto the 12nm version of Pascal and called them RTX cores.
Volta only had Tensor cores which are used to accelerate matrix operations used for deep learning. It's the reason we didn't see Volta based gaming cards. Instead they made a dedicated core to accelerate BVH and ray / triangle intersection calculations called RT cores. Turing and Volta have Tensor cores which nVidia uses to denoise an image after it's Ray Traced.

Tensor cores are doing great and it's the reason they keep landing AI based deals. From compute cloud solutions to self driving cars.

nVidia's plan from when they first launched OptiX v1.0 in Nov 3, 2009 was to utilize a hybrid ray tracing method in gaming.

You can see them here explaining the use cases in 2010:

https://youtu.be/oK4UGnwwuEM

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post #194 of 458 (permalink) Old 06-20-2019, 10:04 AM
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Is there going to be a 12GB variant for the RTX 2080 TI?
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post #195 of 458 (permalink) Old 06-20-2019, 10:06 AM
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no, cuz it already has 11gb.

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post #196 of 458 (permalink) Old 06-20-2019, 10:25 AM
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Quote: Originally Posted by UltraMega View Post
You're giving Nvidia waaay too much credit. Other companies have messed with ray tracing a long time back. Microsoft adding it to DX12 would really be the catalyst right now.

As I understand it, the reason we have RTX is because Nvidia's Volta (or is it tensor?) cores didn't really work out well for normal gaming tasks but Nvidia needed to use them for something instead of throwing away all that RnD money so they tacked them onto the 12nm version of Pascal and called them RTX cores.

Ray Tracing has always been an inevitability for 3D rendering and it's always just been a matter of when can we have powerful enough GPUs to do it. RTX is not real ray tracing. Real RT is still a few years off at least.

https://www.youtube.com/watch?v=XVZDH15TRro

https://www.youtube.com/watch?v=oLte5f34ya8
Ray Tracing will eventually become the norm... at SOME point but we are a ways off. I can't confirm or deny Nvidia's intent but I am inclined to believe the above. Leveraging RnD spent to an relatively untapped market (in gaming).

That being said, Ray Tracing has been around for a long while. It just has not been well adapted into real time applications. Speaking from an Architectural rendering side, I have been utilizing Ray Tracing for quite a while (nearly 8 years).

The main benefit from my end was to avoid spending hours mimicking light sources. Architects bill hourly. Hours cost money. Faster the render; Higher the profit.

Ray Tracing effectively lights the scene "accurately" with ease. If you still wanted to get the utmost out of your render, you're still looking at placing your light sources manually and manipulating the scene to get the utmost correct bounces, reflections etc etc.

I think as Ray Tracing technology improves, as well has hardware efficiencies, it will only be matter of when, not if Ray Tracing becomes the norm.

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post #197 of 458 (permalink) Old 06-20-2019, 10:40 AM
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correct. it's already the norm everywhere else. It's been in use in pretty much all 3D films since 2006.

now to just wait until it works @ 1440p 120fps (5+ years)

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post #198 of 458 (permalink) Old 06-20-2019, 11:04 AM
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Quote: Originally Posted by ZealotKi11er View Post
Are they not?
No, they're not.

https://www.newegg.com/p/pl?d=rtx+2060


Lowest is $344

RX5700's price was $380 at E3.

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post #199 of 458 (permalink) Old 06-20-2019, 12:59 PM
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From the rumor mill:
https://wccftech.com/nvidia-rtx-supe...s-msrp-leaked/ , https://www.pcgamesn.com/nvidia/rtx-...rx-5700-series

RTX 2080 SUPER = $800

RTX 2070 SUPER = $600
RTX 2070 = $500 (no change?)

RTX 2060 Super = $430
RTX 2060 = $350 (no change?)

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post #200 of 458 (permalink) Old 06-20-2019, 01:00 PM
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Quote: Originally Posted by skupples View Post
correct. it's already the norm everywhere else. It's been in use in pretty much all 3D films since 2006.

now to just wait until it works @ 1440p 120fps (5+ years)
Just to put that back into perspective, those are large render farms spending hours just to get out a single frame.

It will take sometime before real time ray-tracing (at today's fidelity) is running at 60 fps / 1080p. Let alone 1440p / 120fps. This is why we saw the Quake 2 Ray Tracing demo. Huge disconnect but it shows we are on the path.

Depending on the advancements, it may be five years or more... Developers will adopt it quickly *crosses fingers* but performance is the most important metric here.

Quote: Originally Posted by AlphaC View Post
From the rumor mill:
https://wccftech.com/nvidia-rtx-supe...s-msrp-leaked/ , https://www.pcgamesn.com/nvidia/rtx-...rx-5700-series

RTX 2080 SUPER = $800

RTX 2070 SUPER = $600
RTX 2070 = $500 (no change?)

RTX 2060 Super = $430
RTX 2060 = $350 (no change?)
LOL. This is what happens when AMD's offerings come out at the same price of existing Nvidia hardware, is a year late, and uses more power (less efficient). If AMD cut Navi costs FAST, maybe Nvidia will follow...

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