[WCCF] NVidia next generation GPU codename HOPPER. - Page 3 - Overclock.net - An Overclocking Community
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[WCCF] NVidia next generation GPU codename HOPPER.

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post #21 of 54 (permalink) Old 11-18-2019, 08:05 PM
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Quote: Originally Posted by d0mini View Post
As with CPUs, smaller GPU modules are going to help with yields. If you make 1 600mm2 monolithic die which turns out faulty, you can't use it at all. If you make 4 150mm2 modular dies that take up the same wafer space and one fails, you still have three useable dies.

It increases wafer yields, profit and time to market. It complicates GPU design as you now need to use an interconnect to communicate between dies, but it's clearly coming to the point where it's worth the extra engineering complexity and interconnect cost from a business perspective to do this.
if I remember correctly, NV added a company dedicated to interconnect to their portfolio not that long ago. so its coming sooner or later
this deal - https://nvidianews.nvidia.com/news/n...or-6-9-billion

Quote: Originally Posted by guttheslayer View Post
Finally a true successor to gtx 690.

Imagine 2 GA104 on a newer process node stick together to form a GH104 chip.
do you mean 2 separate chips on the same PCB both full of interconnected goodness? that would be pretty epic, specially if mGPU keeps gaining momentum.

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Last edited by skupples; 11-18-2019 at 08:09 PM.
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post #22 of 54 (permalink) Old 11-19-2019, 02:54 AM
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Quote: Originally Posted by ThrashZone View Post

Nothing but wishful thinking by Nvidia in the US. The 3 biggest issues with cloud gaming are these.
Internet speeds
Data Caps
High latency
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post #23 of 54 (permalink) Old 11-19-2019, 06:07 AM
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I'm really not understanding why so many people here are so eager to dump on raytracing. Sure, it takes more horsepower to get good framerates, but you could say the same about 3D graphics compared to 2D.

Raytracing is a fundamentally better way of rendering 3D images. That the first card was overpriced does not mean that the technology isn't worth pursuing.
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post #24 of 54 (permalink) Old 11-19-2019, 06:13 AM
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they're just annoyed that its cutting into total theoretical performance based on die space.

aside from that, it's just an annoyance that gets in their perceived way. hopefully NV/AMD/Intel get this dialed in rather quickly. Not sure why they can't build Tensor core cards like you would a dual GPU card. Just have the tensor cores on the back of the card or something so they're nice and close idk.

i'm guessing most gamers will be using streaming platforms to take advantage of RT, by the time RT is fully implemented. What'll happen to the standard GPU core? it'll just phase off as non-essential? seems like there may be a period where we run modern RT cards and older not-RT cards, so we can still play "old" stuff.

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Last edited by skupples; 11-19-2019 at 06:17 AM.
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post #25 of 54 (permalink) Old 11-19-2019, 06:31 AM
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Quote: Originally Posted by Mand12 View Post
That the first card was overpriced does not mean that the technology isn't worth pursuing.
The problem is that overpriced card showed Nvidia the market will happily pay more for the same performance tier, so the "overpriced" prices we saw on the first RTX cards are going to be the new normal.

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post #26 of 54 (permalink) Old 11-19-2019, 06:41 AM
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Quote: Originally Posted by Blze001 View Post
The problem is that overpriced card showed Nvidia the market will happily pay more for the same performance tier, so the "overpriced" prices we saw on the first RTX cards are going to be the new normal.
Except the market did not happily pay more for the same performance tier, considering Turing undersold.

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post #27 of 54 (permalink) Old 11-19-2019, 08:17 AM
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Quote: Originally Posted by d0mini View Post
As with CPUs, smaller GPU modules are going to help with yields. If you make 1 600mm2 monolithic die which turns out faulty, you can't use it at all. If you make 4 150mm2 modular dies that take up the same wafer space and one fails, you still have three useable dies.
You can burn damaged parts by laser, and make chip to allow full functionality after laser removes the more damaged pathway. With proper automation and volume, the additional step is fairly cheap.

When chip is designed to allow slicing to multiple smaller functional chips, even one massive damage in upper right corner, still allows for one mid end chip, and one low end chip. Or three low end chips.

There are multiple ways how to reduce problems with yields of large chips. Some of them are simple like: Lets assume 2080 Ti has yield of 5/100, however sales figures shows that only <3/100 of sold graphic card are using 2080 or 2080 Ti. Cutting 95/100 that didn't make it into smaller dies would allow for both getting enough 2080 + 2080 Ti cards AND meeting demands for cheaper cards.

Yields are typically decent enough for NVidia to sell 1200$ cards without needing to do some shenanigans. (Then again, Jensen leather coats are expensive, and NVidia likes its profit.)
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post #28 of 54 (permalink) Old 11-19-2019, 09:17 AM
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Quote: Originally Posted by Blze001 View Post
The problem is that overpriced card showed Nvidia the market will happily pay more for the same performance tier, so the "overpriced" prices we saw on the first RTX cards are going to be the new normal.
Which has jack-all to do with the technology, as I stated.
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post #29 of 54 (permalink) Old 11-19-2019, 09:21 AM
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and they'll likely still hold the $1200 entry point of TI, even though it sold less than expected (google up quarterlies)

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post #30 of 54 (permalink) Old 11-19-2019, 09:52 AM
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Quote: Originally Posted by ToTheSun! View Post
Except the market did not happily pay more for the same performance tier, considering Turing undersold.
Nvidia doing pretty well with a 3B quarter.

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