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post #11 of 32 (permalink) Old 01-18-2019, 06:34 AM
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not sure how up to date this list is, or how accurate, but its also worth checking hardwareunboxed's video on it, as they kinda found quite a few displays to work just as well as they do with freesync, on nvidia cards.

Heres the google docs list from reddit though; https://docs.google.com/spreadsheets...NJY/edit#gid=0

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post #12 of 32 (permalink) Old 01-19-2019, 11:13 AM
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RTSS is a bad limiter, even ingame ones may not always keep 73fps when your max is 75Hz, as such it may spike up to 76fps, 77fps, etc. without you seeing that unless you log into file every single frame time.
The only way to fix the over range tearing is either enable Vsync = no thanks don't like random lag spikes or enable FastSync/EnhancedSync.
AdaptiveSync+Fast/EnahancedSync is the way to go IMHO if you want sync at all times.

The reddit lists are dead, not maintained really. 1st wasn't even secured and was public edit at some point = randoms ruined it. 2nd has mistakes in it all over, owner doesn't reply to fix it from further reports and doesn't give access. There is no form to add to the spreadsheet either = uber monkey job by owner to read it up from reddit = it's dead.

Nvidia has a form to report issues with AdaptiveSync on their website, link is on reddit, I didn't save it but it should be easy to find.

Here it is NVIDIA G-SYNC Compatible Monitor Feedback: https://surveys.nvidia.com/index.jsp...9d16106b36250b
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post #13 of 32 (permalink) Old 01-20-2019, 09:58 AM
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Quote: Originally Posted by Malinkadink View Post
Yes enabling vsync in NVCP and capping fps 2 (i prefer 3) below your maximum hz will give you 0 screen tearing and not add any additional input delay. It is also advisable to cap your fps using ingame means first, but if the game doesn't offer any way to cap fps then RTSS is the second best option but it will add half a frame of input delay.
Not true. Vsync will always add input lag. Altho if you cap lower than refresh rate you wont hit its ceilling and input lag is lower, but still higher than vsync off.

Also with this driver based gsync we should cap around 10 fps lower than refresh rate because it is very imprecise and you are constantly hitting gsync ceilling, creating either tearing or input lag. The 3fps rule is only valid for gsync modules. Join us at blur busters for more info.

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post #14 of 32 (permalink) Old 01-25-2019, 03:07 AM
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Quote: Originally Posted by Notty View Post
Not true. Vsync will always add input lag. Altho if you cap lower than refresh rate you wont hit its ceilling and input lag is lower, but still higher than vsync off.

Also with this driver based gsync we should cap around 10 fps lower than refresh rate because it is very imprecise and you are constantly hitting gsync ceilling, creating either tearing or input lag. The 3fps rule is only valid for gsync modules. Join us at blur busters for more info.
The difference between gsync + vsync and fps cap is 1ms compared to vsync off at 240hz. No one will notice that difference, but you'll definitely notice some screen tearing with vsync off and not only that but you have potential for microstutter at ridiculously high framerates as mentioned in the Gsync 101 writeup on blurbusters.

"So, for competitive players, V-SYNC OFF still reigns supreme in the input lag realm, especially if sustained framerates can exceed the refresh rate by 5x or more. However, while at higher refresh rates, visible tearing artifacts are all but eliminated at these ratios, it can instead manifest as microstutter, and thus, even at its best, V-SYNC OFF still can’t match the consistency of G-SYNC frame delivery."


It is also false that you need to cap your fps 10 below when using a freesync display with an nvidia graphics card. Battlenonsense has a video comparing input lag values with a 144hz monitor at 138 fps cap. (He let me know he likes to cap 6 below max refresh because some games aren't as consistent in keeping the frame limit cap so to be safe he does 6fps to avoid ever hitting the ceiling.) The monitors built in frame counter may be showing that you are hitting the ceiling constantly and jumping all over the place but at least with the VG258 that was used in his testing that it did not actually increase input lag. I'm willing to bet that it has something to do having a lack of dedicated hardware for the GPU to talk with like the gsync module so the monitor can't show a steady fps value. Even Gsync monitors with frame counters aren't 100% perfect in this regard but they're not as bad as the freesync monitors, but again its just visual and not actually adding input delay unless someone else has tested another monitor and actually found it to be causing delay. Maybe they can fix this on the driver level in future drivers, but so long as its not actually causing added delay its really a non issue.

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post #15 of 32 (permalink) Old 01-25-2019, 03:30 AM
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battlenonsense did a video about gsync on freesync monitors actually, funny enough he says do -not- use v-sync + g sync, as you will get vsync input lag
video:

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post #16 of 32 (permalink) Old 01-25-2019, 05:05 AM - Thread Starter
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Quote: Originally Posted by Axaion View Post
battlenonsense did a video about gsync on freesync monitors actually, funny enough he says do -not- use v-sync + g sync, as you will get vsync input lag
video: https://www.youtube.com/watch?v=L42nx6ubpfg
Did you watch to the point of the graphs? Basically the right way to use it is;

G-Sync/Freesync ON +
Ingame FPS Limit ( or RTSS if game dosen't have one ) +
Vsync in driver ( he said it dosen't matter if it's in game or driver, but I use driver since that's what's been found at blurbusters )

If you let the FPS go above the Adaptive Sync ceiling then you will get the V-Sync lag, only then.
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post #17 of 32 (permalink) Old 01-25-2019, 06:23 AM
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Quote: Originally Posted by Speedster159 View Post
Did you watch to the point of the graphs? Basically the right way to use it is;

G-Sync/Freesync ON +
Ingame FPS Limit ( or RTSS if game dosen't have one ) +
Vsync in driver ( he said it dosen't matter if it's in game or driver, but I use driver since that's what's been found at blurbusters )

If you let the FPS go above the Adaptive Sync ceiling then you will get the V-Sync lag, only then.
why would you even use v-sync in that case?, if its in the g-sync treshhold v-sync does nothing, if its outside it, vsync wrecks you

sure, you wont get tearing above the treshhold, but the lag will make that moot, how about fast sync instead?

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post #18 of 32 (permalink) Old 01-25-2019, 06:43 AM - Thread Starter
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Quote: Originally Posted by Axaion View Post
why would you even use v-sync in that case?, if its in the g-sync treshhold v-sync does nothing, if its outside it, vsync wrecks you

sure, you wont get tearing above the treshhold, but the lag will make that moot, how about fast sync instead?
Look at the graph.. the input lag of no V-sync vs V-Sync on is really close... In the case of Nvidia it's 1ms

If you ran G-Sync/Freesync on without V-Sync you would need to run a lower Framerate limit to get rid of the tearing at the bottom part of the screen and that's not always guaranteed.

It's not as bad as "regular V-Sync" since it works as "Frametime Compensation" to get rid of the tearing at the bottom part of the screen. The only time "traditional" V-Sync kicks in is when the framerate goes ABOVE the refresh rate of the monitor.

https://www.blurbusters.com/gsync/gs...nd-settings/2/


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post #19 of 32 (permalink) Old 01-25-2019, 07:32 AM
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Vsync is not LFC LOL.

Below VRR = LFC when VRR range allows. Above VRR = tearing and the best way to solve that is to use Fast/Enhanced sync not Vsync. Never use the bloody awful Vsync, ever.
GeForce and input lag... nothing new.

And don't use outside of game frame limiters, they stall the game thread and it's an injection hack essentially. You're only lucky this has gotten common and the common software such as RTSS, ReShade is whitelisted from cheat protections etc. but not always, and sometimes it can make games crash too or they won't even start with any overlay or injection.
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post #20 of 32 (permalink) Old 01-25-2019, 07:54 AM - Thread Starter
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