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Question about resolution on high res monitors

 
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post #1 of 4 (permalink) Old 08-24-2019, 03:22 AM - Thread Starter
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Question about resolution on high res monitors

This is probably a stupid question but I am thinking about the Samsung C49RG9 5120x1440 screen. I have a single 1080ti and I don't plan to upgrade for at least another generation or two.

I will be fine for most of the older games I play but for new AAA games, can I simply just run at 2560x1440 to increase fps? (with black bars on the sides).

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post #2 of 4 (permalink) Old 08-24-2019, 03:41 AM
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You can run a lower resolution with black bars, you should also be able to run an ultra-wide resolution (2560x1080 for example) and scale it to full screen in the GPU or in the monitor.


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post #3 of 4 (permalink) Old 08-24-2019, 05:23 PM - Thread Starter
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Thanks for that. I currently have a benQ 27" 1440p 144hz TN which has been great but I am more of an RPG fan so it makes more sense to have something better suited for colour, contrast and immersion. Most games run at 144hz on high quality but I doubt I will notice a single thing going down to 120hz. Hopefully the 3080ti or whatever AMD cook up will be a better value proposition than the 2080ti.

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post #4 of 4 (permalink) Old 08-24-2019, 06:08 PM
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I haven't given it a go yet, but with 436.02 NVIDIA added integer scaling to their driver (as opposed to previously only offering linear interpolation).

It's mostly being pushed as a "retro gaming" benefit since it keeps the boxy pixel art look, but I'm more interested in how it makes games look on resolutions lower than native.



Games run at a resolution that is factor of the native (1080p on a 4K, 720p on a 1440p, etc) should work best though.

https://www.gamersnexus.net/news-pc/...tel-comet-lake

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