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post #11 of 17 (permalink) Old 05-24-2005, 11:53 AM
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I can run 1400x1050 in Windows fine, but this Mobility 9600 Pro can't handle new games that high.

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post #12 of 17 (permalink) Old 05-24-2005, 12:05 PM
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heck i think most people dont run that high res on even oced desktops.
I vagly mean most. Ok dont shot me down. most are like 1280 x 1028.

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post #13 of 17 (permalink) Old 05-24-2005, 12:06 PM
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Quote:
Originally Posted by muffin
I can run 1400x1050 in Windows fine, but this Mobility 9600 Pro can't handle new games that high.
Mine is the same way muffin...the windows desktop looks and performs best there...but of course games must run smaller.

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post #14 of 17 (permalink) Old 05-24-2005, 12:09 PM
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mine will play movies fine and some low end games.
but highend games no way. i have crappy shared mem and integ intel vid.

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post #15 of 17 (permalink) Old 05-24-2005, 12:10 PM
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I like a high resolution on my desktop, I run 1600x1200 for the desktop, but games I usually stick to 1280x1024 or less. I'd just get the 15.4 inch one because it's 0.4 inches bigger

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post #16 of 17 (permalink) Old 05-24-2005, 12:15 PM
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I refuse to run any less than 1600x1200... and if I still had a 22" monitor Id be enjoying 1920x1440 and above... :/

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post #17 of 17 (permalink) Old 05-24-2005, 01:32 PM
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I'm confused...you're changing resolutions on the laptop's LCD, or you are sending the video out to a real monitor?

If LCD, then as gcraw said, stick with the native resolution of the LCD. By design, LCDs have one RGB crystal for each pixel. If you change the resolution in Windows, then that is no longer true and the pixels become interpolated. Your image is therefore degraded.

If monitor, then just set the resolution as high as the onboard video will output that still results in good frame rates. Personally, I don't see any benefit in games above 1280x1024. Higher resolutions don't add polygons to the models, and I notice that more than anything else these days.

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