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post #9 of (permalink) Old 03-09-2009, 09:03 PM - Thread Starter
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Originally Posted by Ictinike View Post
You can choose any value you want however the nVidia shaders will only go in those increments. An example of this is RivaTuner. I use the G15 tool in Riva to display my system conditions; clocks, temps, speeds, etc and even though I can choose any value, Riva always displays the straps at the 54Mhz increment up or down.

Even tho your setting it to whatever you want, it goes up to the next strap if > 50% to the next or down to the lower strap if < 50%.

There are some threads here about this and it's been confirmed.

As for the core, sure, you can use core/memory to help increase the shaders to the next strap but again doing so adds heat. It's entirely up to you if you want but again, the shaders are only factor in GPU2 folding that give more or less PPD.
I'm sort of confused.......when I run gpu z it shows the value I enter in Precision for shaders...but on precision-in the actual gauge showing the real time speed, it does in fact jump by 54......

So if I have 1535 in gpu z....... precision is showing a reading of 1512.......once I get high enough it hits 1566......so I guess this is exactly what you are talking about?

why does gpuz copy what I enter in? and not the actual value?
^kinda makes me want to uninstall the useless progie now

So I have to follow the 54mhz increments?

Why do they exist? doesn't that negate performance?

and how come I can run stable with my shaders at 1535-1539 but once I hit 1540 it artifacts?
^makes me a non believer of shader straps.....but like always their is something I'm missing

also how does linked and nonlinked effect the straps?
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