A bit of a story here. Sometime, around the Xbox One release, or little after, Amd declared that they were going all in with DX12 and would start distancing themselves from DX11, starting with the 280(2xx) series of cards, which contained some DX12 feature sets, but not all of them. Nvidia did the opposite and continued to optimize for DX11, up till the recent GTX 2000 series...which paid off because DX12 kept getting delayed. This is why you see this weird separation with, say, VegaVega. Vega is fully DX12 optimized and as such rival's 1080TI, a predominantly DX11 oriented technology. Sure, the TI still wins, based on shear brute force, but its close. Now go onto a DX11 title and the TI is about 30 times more powerful...and even the standard 1080 bests the Vega 64. Crysis is DX11, so Vega is destined to fail in such a demanding DX11 engine. Looks at the game Control. DX11 mode is the way to go if you are an Nvidia player, but flip it over to DX12 and you get stutter.
Last edited by Lee Xing; 10-25-2019 at 07:08 PM.