Originally Posted by Coldmud
rgb wave effect still works with the 380 galax bios. Only thing it disables are outputs, it messes up fan behaviour and leds on them if you had those.
You really think rgb takes 20w? wish I had a watometer laying around.
To bad metro is a mess right now, mouse aim is floaty and horrible, there is a grey shade over the screen where I can't see **** in the dark. Waiting for some patches really.
Latest iteration of the 4A engine was used, same as metro 2033 and last light, which all supported sli. Who knows what game nvidia is playing? Anthem also seemed to have sli support in the first alphas as the first demos ran on 2 1080tis, now poof game is golden and sli support is gone..
...re. RGB, it's not that
important. I can either disconnect the wires (which I can actually see), or put a VRM helper fan in front of most of it even if they do not need it, or cover it with self-adhesive tape...typically, LED's use about 3 watt per foot on a strip, so the wattage is not the issue - fitting in with the rest of the build rather than looking like a carnival on steroids is...
re. Bios, what is strange is that both my Aorus 2080 TIs are within 2 (!) sequential numbers on the serial number - yet one has a slightly different Bios version # (though same release day) than the other according to GPUz
. Yet both cards clock within 20-30 MHz of each other on GPU (#1 > #2) while on VRAM, GPU#2 is a bit faster than GPU#1...all the same, before I flash the Galax 380w Bios, I'll flash the stock Aorus Bios from GPU #1 onto GPU #2 and see what is what
I haven't had much time to really delve into gaming yet with this RTX SLI or any other setup for that matter for some time, but 'back in the day', I used to use various NVidia Inspector 'master SLI profiles' on a trial and error basis even for quad-SLI (often, the 3D Mark SLI profiles worked reasonably well on games they were not designed for & sometimes I got lucky). With RTX being still very new for developers, it may not be that easy this time around (yet), but I'm encouraged that the 'Unreal' game engine just added ray tracing. Hope springs eternal...
BTW, what is a good gaming mouse for $100 or less
? We just use the typical Microsoft and Logitech wired USB mice en masse in the office and the home setup.