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Turing: what if no tensor cores/RT cores?

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post #1 of 3 (permalink) Old 11-14-2019, 03:52 AM - Thread Starter
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Turing: what if no tensor cores/RT cores?

What if Turing had, instead of tensor cores and Rt cores more stream processors, ROP's and texture units? Would this have provided better performance in games that don't use ray-tracing? How many more stream processors, ROP's and texture units could they have stuffed in the die space now dedicated to tensor and RT cores?

I'd much rather have HDR output and 1440p at 100 FPS than ray tracing or DLSS.
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post #2 of 3 (permalink) Old 11-14-2019, 07:22 AM
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And you don't have 1440p 100fps HDR now?
You can find the die sizes and allocations in reviews and tech sites. Do the math or someone has already done it I'm sure.
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post #3 of 3 (permalink) Old 11-14-2019, 07:30 AM
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yes... if the ENTIRE chip was dedicated to non-RT there would be slightly more perf.

you could likely use 1660 as a reference point

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