Turing: what if no tensor cores/RT cores?
What if Turing had, instead of tensor cores and Rt cores more stream processors, ROP's and texture units? Would this have provided better performance in games that don't use ray-tracing? How many more stream processors, ROP's and texture units could they have stuffed in the die space now dedicated to tensor and RT cores?
I'd much rather have HDR output and 1440p at 100 FPS than ray tracing or DLSS.