u broke 666 rep :(
Join Date: Apr 2012
Location: Fort Lauderdale
benchmarks show epic gains.
games rarely do, and many users end up fighting with it more than not, if they play a wide selection of titles. certain genres have support, like simming, for example, but all in all, in the grand history of mGPU, as of right now, for 90% of gamers, they should consider it dead.
NOW THEN .... if you're into benching. go flipping ham. most benchmarks have near perfect scaling. for gaming though, have fun with troubleshooting nearly inherent stutter(minimum FPS tanking) & latency injections, and have fun trying to figure out why the hell you aren't getting above 50% utilization, even with the bits and driver swaps, while everyone else (usually without proof) claim they're having a "perfect" experience (again, on the gaming side of things).
NVLINK tech itself is still not being utilized on a game engine rendering level though. it's all sli still.
R.I.P. Zawarudo, may you OC angels' wings in heaven.
If something appears too good to be true, it probably is.
Best R0ach Quote of all time : TLDR: Haswell might be the last legit gaming platform unless mice get their own non-USB interface on some newer architecture.
KAIHL Switches < CHERRY Switches, 10/10, blind taste test @ work.
Last edited by skupples; 02-28-2020 at 07:49 PM.