[Official] Nvidia 3d Vision + 3d Surround Club - Page 348 - Overclock.net - An Overclocking Community

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[Official] Nvidia 3d Vision + 3d Surround Club

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post #3471 of 3476 (permalink) Old 09-21-2016, 06:36 AM
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The horizontal FOV of the Vive is crap and only a bit better than the Rift. Can't touch triples, yet. I'm assuming the 2nd gen (eg. Rift "CV2") will have much better horizontal FOV, that's when I'll definitely jump on board. For now, 3x 1440p, 27", thin-bezel, 3D monitors + TrackIR will do smile.gif

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post #3472 of 3476 (permalink) Old 09-23-2016, 04:14 PM
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Yeah first gen VR is pretty meh.
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post #3473 of 3476 (permalink) Old 09-23-2016, 04:24 PM
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yeah, but it needs to be supported so we GET a V2

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post #3474 of 3476 (permalink) Old 09-25-2016, 12:40 AM
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Originally Posted by badtaylorx View Post

yeah, but it needs to be supported so we GET a V2
Very good point.

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post #3475 of 3476 (permalink) Old 09-30-2016, 07:44 AM
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I just found the following VR Headsst comparison chart with 16 VR headsets in development or production phase

https://www.futuremark.com/hardware/vr-headsets

1, and only 1, stands out for me: The StarVR....Seems like the be-all, end-all VR Headset (at-least with first gens). Wow!!!

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post #3476 of 3476 (permalink) Old 03-30-2017, 10:12 AM
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I noticed the following when it comes to gaming with Nvidia 3d vision:

A) 3d vision seems to work better with vsync enabled as it seems to stabilize Frame Times (ms)
B) oddly, it seems that enabling vsync maxes the frames per second PER eye to 60fps even though my monitor is a 144hz monitor (it can even OC to 180hz)
C) Even if I'm not using 2 GPUs (sli) some games seem to still have some stutter... even with perfectly stable frame time at a solid 60fps rate... the only thing I haven't tried yet is tripple buffering here just in case. Otherwise I'm not sure what else to try lol
D) Also noticed that capping the FPS at 60fps instead of unlimited improves smoothness of the game a bit. As it keeps the fps around 59.9 with a solid 16ms frame time.
E) What do you guys do for v-sync when it comes to nvidia 3d vision? Do you set it "on" or adaptive? My monitor is g-sync capable but as far as I know, Nvidia's promise of g-sync and 3d combined never came to fruition correct?

If you have any thought/advice/tricks regarding nvidia 3d vision and overall game performance/smoothness tips. feel free to throw em at me wink.gif
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