[YT] AMD R9 390 vs GTX 970 | Games of 2016 Showdown - Page 32 - Overclock.net - An Overclocking Community
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[YT] AMD R9 390 vs GTX 970 | Games of 2016 Showdown

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post #311 of 341 (permalink) Old 12-30-2016, 10:00 AM
 
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it's supposed to be this: https://www.youtube.com/watch?v=s12S74umruY

I don't get it why Deus Ex is not in the mix. It's a 2016 title, it's very popular. If it's because it's an Gaming Evoled title, we have WatchDogs 2, GoW4, TombRider, Mafia (I think) all NV titles

He tried to bench it, both the 480 and 1060 kept crashing.
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post #312 of 341 (permalink) Old 12-30-2016, 10:02 AM
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Below the water was tesselated for no reason.

http://techreport.com/review/21404/crysis-2-tessellation-too-much-of-a-good-thing/3

I know... and that did not affect performance. It was culled by the engine. Crytek's words.

The tessellation of FLAT objects was the issue though.

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post #313 of 341 (permalink) Old 12-30-2016, 10:04 AM
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It's the new Deus Ex game of course it's popular , according to wikipedia the series has sold 4.5m units

You are using the wrong metric to define popularity, not to mention putting the last game under the umbrella of the whole series. Would you consider No Man's Sky popular? That game has almost eleven times more reviews on Steam than the new Deus Ex game and also:

https://en.wikipedia.org/wiki/No_Man%27s_Sky
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The game was the top downloaded title from the PlayStation Store in the month of August 2016.[139] Physical sales of No Man's Sky across both PlayStation 4 and Windows in August 2016 made it the second-highest selling game in North America by revenue that month, according to NPD Group.[140] SuperData Research stated that for the month of August 2016, No Man's Sky was the second highest grossing game in digital sales across all consoles, and sixth-highest for PC.[141]

Yet we all know that the game isn't popular. Many people having knowledge about the game or having bought it doesn't mean that they like it or want to buy it in case they haven't, or keep it before running out of the 2 hour Steam refund window.

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The popularity of the game should not be the most significant factor else we would be reviewing light games like CS GO and LoL and at most medium hard (on the hardware) World of Tanks.

Sure all those games are important and IMHO some reviews should include them as they matter a lot. With that said, they just wont push hardware well enough.
*And how hard something is on the hardware has zero bearing on its status as art or quality.

Yes, but no. First of all, CS:GO and LoL and World of Tanks were not released this year (nor last year), so they fall out of the criteria we are talking about here. In any case, they could go in a second category as it's still relevant to see how they do on all cards, not just mid-range or entry-level.

Games being selected should be regarded as both good - thus desirable and because of that people want to know how they perform - and demanding, so we can get a look at how the GPUs perform under stress.


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post #314 of 341 (permalink) Old 12-30-2016, 10:10 AM
 
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I know... and that did not affect performance. It was culled by the engine. Crytek's words.

The tessellation of FLAT objects was the issue though.

Have any proof of that?
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post #315 of 341 (permalink) Old 12-30-2016, 10:20 AM
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Have any proof of that?

Crytek's word on it. And the fact that GPUs do not completely falter (they would, if the water was not culled... the game would be impossible even for Polaris/Pascal tier tessellation GPUs!)



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Yes, but no. First of all, CS:GO and LoL and World of Tanks were not released this year (nor last year), so they fall out of the criteria we are talking about here. In any case, they could go in a second category as it's still relevant to see how they do on all cards, not just mid-range or entry-level.

Games being selected should be regarded as both good - thus desirable and because of that people want to know how they perform - and demanding, so we can get a look at how the GPUs perform under stress.

CS GO received many updates a year.

World of Tanks recently received a DX11 Patch which increased performance by a VERY big amount on AMD GPUs in particular. It also is multi-threaded nowadays. Add in higher level post processing and lighting as well as better textures and mip maps, and you get a game that is different from before. Runs a LOT better on AMD/Intel/Nvidia GPUs and looks better than before. And is a LOT more popular than most AAA games combined tongue.gif

That is the thing. MP games often evolve with time, so does their performance.

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post #316 of 341 (permalink) Old 12-30-2016, 10:29 AM
 
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Originally Posted by Charcharo View Post

Crytek's word on it. And the fact that GPUs do not completely falter (they would, if the water was not culled... the game would be impossible even for Polaris/Pascal tier tessellation GPUs!)
CS GO received many updates a year.

World of Tanks recently received a DX11 Patch which increased performance by a VERY big amount on AMD GPUs in particular. It also is multi-threaded nowadays. Add in higher level post processing and lighting as well as better textures and mip maps, and you get a game that is different from before. Runs a LOT better on AMD/Intel/Nvidia GPUs and looks better than before. And is a LOT more popular than most AAA games combined tongue.gif

That is the thing. MP games often evolve with time, so does their performance.

Underneath the water is tesselated and but doesn't affect performance. Makes sense.
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post #317 of 341 (permalink) Old 12-30-2016, 10:35 AM
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CS GO received many updates a year.

World of Tanks recently received a DX11 Patch which increased performance by a VERY big amount on AMD GPUs in particular. It also is multi-threaded nowadays. Add in higher level post processing and lighting as well as better textures and mip maps, and you get a game that is different from before. Runs a LOT better on AMD/Intel/Nvidia GPUs and looks better than before. And is a LOT more popular than most AAA games combined tongue.gif

That is the thing. MP games often evolve with time, so does their performance.

I did say that they should go in a second category as they are on-going games. But they still perform at 100 fps+ on midrange hardware nowadays, just like they did when they launched, that's why they are so popular. People on laptops with Intel integrated graphics can play them at decent fps.

Thus they don't fill the second criteria that I mentioned - they aren't demanding.


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post #318 of 341 (permalink) Old 12-30-2016, 10:37 AM
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I did say that they should go in a second category as they are on-going games. But they still perform at 100 fps+ on midrange hardware nowadays, just like they did when they launched, that's why they are so popular. People on laptops with Intel integrated graphics can play them at decent fps.

Thus they don't fill the second criteria that I mentioned - they aren't demanding.

MY R9 Fury does not do 100+ FPS on WoT, 1440P. Between 70 and 100 FPS. During machine-gun or Arty close range combat it might even drop to 60. IMHO, makes sense to test it when an R9 Fury or GTX 980 OCed have issues at those settings...


Especially when... the graphics will receive a gigantic boost soon...

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Originally Posted by budgetgamer120 View Post

Underneath the water is tesselated and but doesn't affect performance. Makes sense.

Yes, exactly.

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post #319 of 341 (permalink) Old 12-30-2016, 10:49 AM
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Everything on a scene is getting culled. Either from the engine or the gpu.

Recently the AMD Polaris got the necessary hardware to cull really small triangles.

But the culling from the engine costs a lot of cpu performance.

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Not in games, which is what 99.9999 percent of us care about

And unless you own a business, you get paid for your time. So your compute power just makes more work for you not less

Ryzen is a joke to the vast majority of the market who would consider buying their product.
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post #320 of 341 (permalink) Old 12-30-2016, 11:02 AM
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Originally Posted by Charcharo View Post

MY R9 Fury does not do 100+ FPS on WoT, 1440P. Between 70 and 100 FPS. During machine-gun or Arty close range combat it might even drop to 60. IMHO, makes sense to test it when an R9 Fury or GTX 980 OCed have issues at those settings...


Especially when... the graphics will receive a gigantic boost soon...

I meant at 1080p. That's what current midrange hardware is targeted at.


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