Pascal Gilcher/Marty McFly RT Shader performance- Pascal vs Turing
Has any testing been done, or can anyone speculate based on GPU specifications, what architecture runs the pascal gilcher/ Marty McFly Rt shader better, Pascal vs Turing?
Just for example, although the 1080ti's specifications versus the RTX 2080 include more cuda cores, more shading units, more memory bandwidth, among other things, the RTX 2080 is still slightly faster across the board, despite less raw compute power. Same comparison can be made between 1080 and 2070 as well.
Does the Pascal Gilcher benefit from any of the new technologies in Turing architecture, or is it's performance more about pure compute power?
I've been running the RT Shader for the last few days. Amazing, but the performance hit is BRUTUAL. I really wish there was a version of this that could utilize the RT cores.
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