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How to: CPU and GPU usage along with FPS in-game

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post #151 of 154 (permalink) Old 05-15-2016, 10:13 AM
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This is even way better than Everest and Aida thanks mate!!thumb.gifthumb.gif
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post #152 of 154 (permalink) Old 06-18-2016, 07:19 AM
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Just an FYI for the coffee deficient.

If you cannot find RTSS.exe in the location suggested by the OP it might also be found at

C:\Program Files (x86)\RivaTunerStatisticsServer\RTSS.exe
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post #153 of 154 (permalink) Old 01-15-2017, 01:34 PM
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NZXT has a program called CAM - it will monitor all your hardware usage and even give a graph of FPS in realtime, so you can see if there are spikes or what not. Its free to use but you do need to register it.
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post #154 of 154 (permalink) Old 11-03-2018, 11:07 AM
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Quote: Originally Posted by tpi2007 View Post
Of course, there may be other bottlenecks in your system, like your storage and / or memory subsystem or Internet connection and / or the lag to the server you're connected to in multiplayer games. It can also be a memory leak in the game that leads to seemingly unexplainable frame drops, or the simple fact that the game's executable is 32-bit and is not Large Adress Aware and so has to constantly shift data from disk to RAM if in reality it needs more than 2 GB of RAM to work smoothly at the settings you are running it.
I wonder if the reason GTAIV lags badly at high draw distances is because of its limited address space. At one point in the map on the northernmost island the framerate always tanks at night but the GPU usage drops (to less than 60%) and no CPU core appears pegged at 100% usage (maybe 80% tops). I'm guessing the 32-bit executable of GTAIV also limits how much VRAM it can utilise.
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