How To: Anti-Aliasing/Shader Injection (SweetFX, GeDoSaTo, GEMFX, and ReShade) - Page 20 - Overclock.net - An Overclocking Community

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How To: Anti-Aliasing/Shader Injection (SweetFX, GeDoSaTo, GEMFX, and ReShade)

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post #191 of 1673 (permalink) Old 10-01-2012, 09:30 AM
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I will try immediately when I arrive at home!
Thanks for everything!

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post #192 of 1673 (permalink) Old 10-01-2012, 12:50 PM
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Quote:
Originally Posted by TFL Replica View Post

You don't need to do anything else to activate SMAA. Edit AppData\Local\4A Games\Metro 2033\user.cfg and Program Files (x86)\METRO 2033\user.cfg so the values are as follows
Code:
msaa 0r_msaa_level 0r_supersample 0

Then set them to read only and choose MSAA ingame.

I found the Program Files (x86)\METRO 2033\user.cfg , But I have inside program files (X86)\Steam

But I dind't find AppData\Local\4A Games\Metro 2033\user.cfg

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post #193 of 1673 (permalink) Old 10-01-2012, 02:50 PM - Thread Starter
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Quote:
Originally Posted by Luca T View Post


I found the Program Files (x86)\METRO 2033\user.cfg , But I have inside program files (X86)\Steam
But I dind't find AppData\Local\4A Games\Metro 2033\user.cfg


Full path to that is: C:\Users\<your username>\AppData\Local\4A Games\Metro 2033



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post #194 of 1673 (permalink) Old 10-01-2012, 02:57 PM
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Full path to that is: C:\Users\\AppData\Local\4A Games\Metro 2033

Yes I found that but I don't have any "user.cfg" in there

I have saves in that folder

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post #195 of 1673 (permalink) Old 10-01-2012, 06:56 PM - Thread Starter
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Yes I found that but I don't have any "user.cfg" in there
I have saves in that folder

 

If I recall, the second user.cfg holds the temporary settings while the one in the game folder keeps the defaults. Or it may be that the steam version only has one config file. At any rate, try testing the game the way it is. Run it, switch to MSAA and load one of your saves. Toggle SweetFX with scroll lock to test that it's working.

 

 

SweetFX 1.2 is finally here! Can't wait to try out the new DPX shader.

 

Download SweetFX 1.2

 

Changelog (Click to show)

Fixed a rounding problem on AMD hardware with the dither shader
Included user-made presets - look in the SweetFX/Presets/ folder
Updated and expanded documentation
Minor speed improvements to most of the shaders
Default settings use more conservative sharpening
based on user feedback
Vibrance is now enabled by default and its default value is more conservative
Better default Sepia settings
Vignette now more uniformly darkens all the color channels of the screen edges
Added the DPX shader - settings still need a lot of work though



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post #196 of 1673 (permalink) Old 10-01-2012, 07:10 PM
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I'm definitely gonna try it out. I got AA working with an ENB, but I have to use older versions of the files to get it working. I'm going to see later if I can get newer versions working with the SweetFX tomorrow.
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post #197 of 1673 (permalink) Old 10-03-2012, 05:36 PM - Thread Starter
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Here's the new DPX shader in action. This particular DPX config appears to make the game's colors colder. Overall, these settings make this game darker, clearer and colder. DPX is still new and confusing for me so I plan on testing this on other games.

 

Stalker SoC (+L.U.R.K) - SweetFX (SMAA+HDR+Tonemap+Vibrance+DPX)

 

 

Here's the last screenshot with everything disabled except for DPX and SMAA so you can directly compare the colors.

 

 

These settings are for SweetFX 1.2

 

 

 

SweetFX_settings_Stalker.zip 2k .zip file


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post #198 of 1673 (permalink) Old 10-04-2012, 11:48 AM
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Titan Quest
SweetFX 1.2 (SMAA, Luma Sharpening, Dithering, DPX, Tone Mapping, Bloom) + both with 8xSSAA/16xAF






SweetFX_TitanQuest.zip 2k .zip file

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post #199 of 1673 (permalink) Old 10-04-2012, 12:50 PM - Thread Starter
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Nice screenshots! Titan Quest still looks really good compared to the more recent ARPGs. Mind posting your settings?



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post #200 of 1673 (permalink) Old 10-04-2012, 01:15 PM
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Uploaded it to the original post.

Thanks! You're right... I'm actually impressed by how good it looks. I used the default SMAA and sharpening, I gotta work on them still and I thought the default DPX settings looked good. thumb.gif


Some more... no comparison shots this time though.




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