How To: Anti-Aliasing/Shader Injection (SweetFX, GeDoSaTo, GEMFX, and ReShade) - Page 25 - Overclock.net - An Overclocking Community

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How To: Anti-Aliasing/Shader Injection (SweetFX, GeDoSaTo, GEMFX, and ReShade)

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post #241 of 1673 (permalink) Old 10-15-2012, 11:37 AM
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Hi everyone!
TFL, you did a fantastic tweak for Torchlight 2. I probably going to use it as a reference to make my own.

I just was wondering, Is it possible to get banned from Battle.Net for using the SweetFX injector?
Because tweaking Diablo 3 was great to recover some of the gritty/darker tone we had in the previous versions, but I think everyone here knows how the people at Blizzard behaves when you do some modding to their games.

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post #242 of 1673 (permalink) Old 10-15-2012, 12:25 PM - Thread Starter
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Quote:
Originally Posted by Leito360 View Post

Hi everyone!
TFL, you did a fantastic tweak for Torchlight 2. I probably going to use it as a reference to make my own.
I just was wondering, Is it possible to get banned from Battle.Net for using the SweetFX injector?
Because tweaking Diablo 3 was great to recover some of the gritty/darker tone we had in the previous versions, but I think everyone here knows how the people at Blizzard behaves when you do some modding to their games.

 

All game modifications run the risk of being identified as hacks. Having said that, AA injectors don't modify the game's files or memory structures and they don't allow players to cheat, so a ban in a pretty much non-competitive game like D3 would be extremely illogical and unlikely.



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post #243 of 1673 (permalink) Old 10-15-2012, 12:52 PM
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For CS, the injector is installed a bit differently. You need to copy the dlls and injector.ini to the bin folder then put everything else in the main Stalker folder.
I tried this but it still ctd. If I'm running dx9, don't I only copy over the dx9 dll's? Also afaik, it shouldn't interfere with installed mods.

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post #244 of 1673 (permalink) Old 10-15-2012, 03:24 PM
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Seems like you can get SweetFX working in New Vegas. Looks nice, although I'm still having trouble. I'm gonna try it again later today or on Friday.
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post #245 of 1673 (permalink) Old 10-15-2012, 07:31 PM
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I keep getting this, although I have the proper files in their needed files.
full path: E:\Program Files (x86)\Steam\steamapps\common\STALKER Clear Sky\bin\
redirecting CreateDevice
initialising shader environment
D3DXCreateEffectFromFile failed
E:\Program Files (x86)\Steam\steamapps\common\STALKER Clear Sky\d3d9.fx(72,10): error X1507: failed to open source file: 'SweetFX\Shaders\SMAA.h'

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post #246 of 1673 (permalink) Old 10-15-2012, 08:33 PM - Thread Starter
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I keep getting this, although I have the proper files in their needed files.
full path: E:\Program Files (x86)\Steam\steamapps\common\STALKER Clear Sky\bin\
redirecting CreateDevice
initialising shader environment
D3DXCreateEffectFromFile failed
E:\Program Files (x86)\Steam\steamapps\common\STALKER Clear Sky\d3d9.fx(72,10): error X1507: failed to open source file: 'SweetFX\Shaders\SMAA.h'


Looks like it can't find the header files. Have you copied the SweetFX folder to the Stalker Clear Sky folder?



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post #247 of 1673 (permalink) Old 10-15-2012, 11:17 PM
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Looks like it can't find the header files. Have you copied the SweetFX folder to the Stalker Clear Sky folder?
Thanks TFL. I originally took out all the files from the SweetFX folder. I wasn't sure that you just had to unpack the 'whole' folder. Thanks. Your preset makes the game look dark and gritty, even for CS. Definitely took a fps hit, but my 7970 still keeps me at 50fps and above. thumb.gif

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post #248 of 1673 (permalink) Old 10-15-2012, 11:22 PM - Thread Starter
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Originally Posted by Cykososhull View Post


Thanks TFL. I originally took out all the files from the SweetFX folder. I wasn't sure that you just had to unpack the 'whole' folder. Thanks. Your preset makes the game look dark and gritty, even for CS. Definitely took a fps hit, but my 7970 still keeps me at 50fps and above. thumb.gif

 

Glad to have helped. smile.gif



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post #249 of 1673 (permalink) Old 10-15-2012, 11:29 PM
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I guess if I wanted to hack a FoV for 3 screen play that would just be a variable in the client eh?

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post #250 of 1673 (permalink) Old 10-15-2012, 11:47 PM - Thread Starter
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Originally Posted by Alonjar View Post

I guess if I wanted to hack a FoV for 3 screen play that would just be a variable in the cient eh?

 

Not sure which game you're referring to here but AA Injectors are not capable of hacking the FoV.



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