How To: Anti-Aliasing/Shader Injection (SweetFX, GeDoSaTo, GEMFX, and ReShade) - Page 26 - Overclock.net - An Overclocking Community

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How To: Anti-Aliasing/Shader Injection (SweetFX, GeDoSaTo, GEMFX, and ReShade)

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post #251 of 1673 (permalink) Old 10-17-2012, 08:06 AM - Thread Starter
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Time to breathe some life into this game.

 

Mount&Blade Warband

SweetFX(SMAA, LumaSharpen, HDR, Vibrance, Sepia, DPX)

 

 

 

 

 

 

 

 

Edit: Here is the preset for SweetFX 1.2.

 

Mount&Blade_Warband_TFL.zip 3k .zip file


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post #252 of 1673 (permalink) Old 10-19-2012, 02:14 AM
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Lovely screenshots TFL.

Remember to post presets for them.
I learn from peoples presets and both include presets with sweetfx and sometimes adjust the default settings based on them.
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post #253 of 1673 (permalink) Old 10-19-2012, 02:51 AM
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Speaking about default settings... you have a value in defogging for the 1.2 release. So every time tone mapping is enabled, it also adds the defogging. To me the image was a bit green/yellow when enabling tone mapping. I just couldn't figure out why, until I noticed a value in there.

Just thought I'd mention it, since I'm guessing it was not intentional.

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post #254 of 1673 (permalink) Old 10-19-2012, 03:10 AM - Thread Starter
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Quote:
Originally Posted by CeeJayDK View Post

Lovely screenshots TFL.
Remember to post presets for them.
I learn from peoples presets and both include presets with sweetfx and sometimes adjust the default settings based on them.

 

Thanks CeeJay. I've edited my post and added a preset for it.

 

Quote:
Originally Posted by Derko1 View Post

Speaking about default settings... you have a value in defogging for the 1.2 release. So every time tone mapping is enabled, it also adds the defogging. To me the image was a bit green/yellow when enabling tone mapping. I just couldn't figure out why, until I noticed a value in there.
Just thought I'd mention it, since I'm guessing it was not intentional.

 

I always go through all the parameters when using Tonemap. The default values for defog could be changed to remove yellow instead since that hue is very commonly complained about in modern video games (Deus Ex HR would be one example).



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post #255 of 1673 (permalink) Old 10-19-2012, 01:51 PM
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Has anyone tried out this new TXAA that nVidia integrated into their newest drivers?

http://www.geforce.com/landing-page/TXAA



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post #256 of 1673 (permalink) Old 10-19-2012, 02:10 PM
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Your DPX settings are now the default in 1.3

I like how you and Derko1 have used DPX to create a sunburned look, like it's a hot summer day.
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post #257 of 1673 (permalink) Old 10-19-2012, 02:19 PM
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Quote:
Originally Posted by Rayce185 View Post

Has anyone tried out this new TXAA that nVidia integrated into their newest drivers?
http://www.geforce.com/landing-page/TXAA

I'm guessing no, seeing how TXAA support have only been included in a single game so far (The Secret World) and the technique requires a Geforce 6xx series card which not that many people have.
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post #258 of 1673 (permalink) Old 10-19-2012, 04:09 PM
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Quote:
Originally Posted by CeeJayDK View Post

I'm guessing no, seeing how TXAA support have only been included in a single game so far (The Secret World) and the technique requires a Geforce 6xx series card which not that many people have.
Good to know!


Is there a trick to get Burnout Paradise running properly? I'm not seeing anything in 3D5 %(or loads of clipping errors) when using SweetFX with driver based MSAA



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post #259 of 1673 (permalink) Old 10-20-2012, 01:58 PM - Thread Starter
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SweetFX 1.3 is out. There are some exciting new shaders in this version and I'm really looking forward to experimenting with them. Enjoy. thumb.gif

 

Quote:

Adds the Lift Gamma Gain shader which lets users adjust brightness and color of shadows, midtones and highlights.
Adds the Curves shader which uses S-curves to adjust the contrast of the image
Adds the Splitscreen shader which makes it easier to do comparison screenshots and videos.
Reversed the DPX blend setting so smaller numbers now mean less effect and not more (it's more logical this way)
Better default DPX settings
More conservative default Vibrance settings (down from 0.20 to 0.15)
All settings in the settings file now have ranges. (preperations for an upcomming GUI)



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post #260 of 1673 (permalink) Old 10-20-2012, 02:05 PM
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Awesome! Can't wait to play around with it! biggrin.gif

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