How To: Anti-Aliasing/Shader Injection (SweetFX, GeDoSaTo, GEMFX, and ReShade) - Page 27 - Overclock.net - An Overclocking Community

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How To: Anti-Aliasing/Shader Injection (SweetFX, GeDoSaTo, GEMFX, and ReShade)

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post #261 of 1673 (permalink) Old 10-20-2012, 04:28 PM
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Great! I'm trying it out right now =)

Is there a way to get it to work with "The Walking Dead"? I copied the D3D files over into the savegame folder as recommended in the log, since the game wouldn't start with them in the game folder. But there is still no difference in the game...

And turning of MSAA in the nvInspector makes textures disappear, just as in Burnout Paradise...



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post #262 of 1673 (permalink) Old 10-22-2012, 12:54 AM
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I was just wondering... I would love to take more pics to post comparisons, but I can never get the injector function to take shots. I've moved the key binding to something else... and it typically will rarely work. Any idea why?

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post #263 of 1673 (permalink) Old 10-22-2012, 03:06 AM - Thread Starter
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Quote:
Originally Posted by Rayce185 View Post

Great! I'm trying it out right now =)
Is there a way to get it to work with "The Walking Dead"? I copied the D3D files over into the savegame folder as recommended in the log, since the game wouldn't start with them in the game folder. But there is still no difference in the game...
And turning of MSAA in the nvInspector makes textures disappear, just as in Burnout Paradise...

 

Post the contents of your log.log file.

 

Quote:
Originally Posted by Derko1 View Post

I was just wondering... I would love to take more pics to post comparisons, but I can never get the injector function to take shots. I've moved the key binding to something else... and it typically will rarely work. Any idea why?

 

Is this general or game specific?

Is crossfire enabled or disabled?

Do you have anything related to key bindings or video cards running in the background?

Are all versions of your injectors affected by this issue (Try FXAA Tool if you haven't)?

 

I've never had any issues with the default key binding (printscreen).



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post #264 of 1673 (permalink) Old 10-22-2012, 05:22 AM
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It may because of Afterburner then. It happens in some games. I've been trying to do shots of Shift 2 and Prince of Persia Forgotten Sands.

I've tried without frame limiter and also crossfire on and off.

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post #265 of 1673 (permalink) Old 10-22-2012, 08:01 AM - Thread Starter
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Originally Posted by Derko1 View Post

It may because of Afterburner then. It happens in some games. I've been trying to do shots of Shift 2 and Prince of Persia Forgotten Sands.
I've tried without frame limiter and also crossfire on and off.

 

Try it with Afterburner either closed or application detection level set to "none".



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post #266 of 1673 (permalink) Old 10-22-2012, 10:51 AM
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Quote:
Originally Posted by TFL Replica View Post

Post the contents of your log.log file.

Here you go smile.gif
Code:
full path: C:\Games\The Walking Dead\
redirecting CreateDXGIFactory
redirecting IDXGIFactory->CreateSwapChain



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post #267 of 1673 (permalink) Old 10-22-2012, 11:12 AM - Thread Starter
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Quote:
Originally Posted by Rayce185 View Post


Here you go smile.gif
Code:
full path: C:\Games\The Walking Dead\
redirecting CreateDXGIFactory
redirecting IDXGIFactory->CreateSwapChain

 

Copy everything over to the "C:\Games\The Walking Dead\" folder and paste your log.log again after the game refuses to start.



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post #268 of 1673 (permalink) Old 10-22-2012, 11:47 AM
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Quote:
Originally Posted by TFL Replica View Post

Copy everything over to the "C:\Games\The Walking Dead\" folder and paste your log.log again after the game refuses to start.
Code:
full path: C:\Games\The Walking Dead\
redirecting CreateDevice
initialising shader environment
redirecting CreateDevice
initialising shader environment
D3DXCreateEffectFromFile failed
try to use "D:\Dokumente\Telltale Games\The Walking Dead" for shader files



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post #269 of 1673 (permalink) Old 10-22-2012, 11:59 AM - Thread Starter
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Quote:
Originally Posted by Rayce185 View Post

Code:
full path: C:\Games\The Walking Dead\
redirecting CreateDevice
initialising shader environment
redirecting CreateDevice
initialising shader environment
D3DXCreateEffectFromFile failed
try to use "D:\Dokumente\Telltale Games\The Walking Dead" for shader files


Copy d3d9.fx , sweetfx_settings.txt , sweetfx_preset.txt and the SweetFX folder itself to "D:\Dokumente\Telltale Games\The Walking Dead" and try again.



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post #270 of 1673 (permalink) Old 10-22-2012, 02:52 PM
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Turns out that it was RadeonPro hogging the key... since I thought it wasn't taking the shots... I had 1949 shots in my designated radeon pro picture folder! tongue.gif

Got it fixed though!
SweetFX SMAA/LumaSharpening/Tone Mapping/Vibrance/DPX











SHIFT 2 UNLEASHED.zip 228k .zip file

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