How To: Anti-Aliasing/Shader Injection (SweetFX, GeDoSaTo, GEMFX, and ReShade) - Page 29 - Overclock.net - An Overclocking Community

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How To: Anti-Aliasing/Shader Injection (SweetFX, GeDoSaTo, GEMFX, and ReShade)

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post #281 of 1673 (permalink) Old 10-26-2012, 12:17 PM
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Copy d3d9.fx , sweetfx_settings.txt , sweetfx_preset.txt and the SweetFX folder itself to "D:\Dokumente\Telltale Games\The Walking Dead" and try again.
I tried this, and also copying over the d3d9.dll over to the Savegame folder, but nothing happens. not even a log file is created anymore...



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post #282 of 1673 (permalink) Old 10-26-2012, 01:25 PM - Thread Starter
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I tried this, and also copying over the d3d9.dll over to the Savegame folder, but nothing happens. not even a log file is created anymore...

That's very strange. Unfortunately there's not a whole lot I can do without the game. I'll let you know if I find out about any solutions.


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post #283 of 1673 (permalink) Old 10-26-2012, 01:50 PM
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That's very strange. Unfortunately there's not a whole lot I can do without the game. I'll let you know if I find out about any solutions.

I don't have the game either... but sometimes the game will use a launcher and redirect it to open up from somewhere else. Not sure what engine the game uses( could google it, but I'm on my phone... and lazy...).

So what you could do, while in game is to ctrl+alt+delete, open up the task manager. Look at the list of process and look for the game while it's running. Then right click the executable and select open location. Then you'll see that is where the sweetfx files will need to go. Then also keep in mind, that you may need to disable in game AA if it's not working, some times in game AA does not work, but you can force it outside the game some how(radeonrp. nvidia inspector, etc...) and have it still work.

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post #284 of 1673 (permalink) Old 10-27-2012, 08:22 AM
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Anyone with windows 8 able to get this to work? Was fine on 7, moving to 8 broke it for all games for some reason.
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post #285 of 1673 (permalink) Old 10-27-2012, 07:37 PM - Thread Starter
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Anyone with windows 8 able to get this to work? Was fine on 7, moving to 8 broke it for all games for some reason.

I haven't tested anything under Windows 8 yet. Was a log.log file generated? Make sure the move to Windows 8 didn't reset the folder permissions.


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post #286 of 1673 (permalink) Old 10-28-2012, 06:27 AM
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I don't have the game either... but sometimes the game will use a launcher and redirect it to open up from somewhere else. Not sure what engine the game uses( could google it, but I'm on my phone... and lazy...).
So what you could do, while in game is to ctrl+alt+delete, open up the task manager. Look at the list of process and look for the game while it's running. Then right click the executable and select open location. Then you'll see that is where the sweetfx files will need to go. Then also keep in mind, that you may need to disable in game AA if it's not working, some times in game AA does not work, but you can force it outside the game some how(radeonrp. nvidia inspector, etc...) and have it still work.
According to wikipedia the game uses Telltale's own modified version of "Telltale Tool", and the game's process is actually the .exe file in the game's main folder...
I disabled AA ingame and over the nV Inspector... but no success =/



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post #287 of 1673 (permalink) Old 10-28-2012, 09:58 AM
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I haven't tested anything under Windows 8 yet. Was a log.log file generated? Make sure the move to Windows 8 didn't reset the folder permissions.

Yeup, I'm using the SweetFX 1.3.

The log file says:
Code:
full path: C:\GW2\
redirecting CreateDevice
initialising shader environment
redirecting CreateDevice
initialising shader environment
redirecting device->Reset
initialising shader environment
redirecting device->Reset
initialising shader environment

As you can see, my path for the folder is not in a protected place. Running in admin mode with all the permissions enabled does not affect things either.

In the SweetFX thread there are a few other people who are saying Windows 8 breaks it for them too.
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post #288 of 1673 (permalink) Old 10-28-2012, 10:37 AM - Thread Starter
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There have been conflicting reports about AA injectors on Windows 8. If Windows 8 truly does break compatibility in all games, it's going to be a huge blow to gamers.


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post #289 of 1673 (permalink) Old 10-31-2012, 12:48 AM - Thread Starter
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The wait is finally over. I present SweetFX Configurator by Terrasque, a GUI tool for SweetFX. I have obtained Terrasque's permission to host the program here.

SweetFX Configurator can be used to enable/disable SweetFX for any number of games and conveniently manage the settings from a central location. It is currently based on SweetFX 1.3.

Please note that this tool is still in development, incomplete and may contain bugs. As a precaution, backup any existing SweetFX configurations before installing.

To install, extract anywhere and run SweetFX_config.



Download SweetFX Configurator


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post #290 of 1673 (permalink) Old 10-31-2012, 06:13 PM
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Oh my...
I will DEFINITELY download that once I get my PC set up again.
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