How To: Anti-Aliasing/Shader Injection (SweetFX, GeDoSaTo, GEMFX, and ReShade) - Page 53 - Overclock.net - An Overclocking Community

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How To: Anti-Aliasing/Shader Injection (SweetFX, GeDoSaTo, GEMFX, and ReShade)

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post #521 of 1673 (permalink) Old 12-24-2012, 05:35 PM
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i c there's alot of great screenshots in first page for SWEETFX ..but is there any preset download for Darksiders II and Stalker?

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post #522 of 1673 (permalink) Old 12-24-2012, 05:40 PM
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i c there's alot of great screenshots in first page for SWEETFX ..but is there any preset download for Darksiders II and Stalker?

I'm guessing that the Darksiders 1 settings I set up would maybe also work with 2. Give it a shot and then post some pics! thumb.gif

https://www.overclock.net/t/1296721/how-to-anti-aliasing-injection-fxaa-smaa-and-sweetfx/510#post_18881863

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post #523 of 1673 (permalink) Old 12-24-2012, 06:19 PM - Thread Starter
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Is this by any means good looking?
Before C3 comes out I wanna give C1 another chance of running well on my PC, I found a mod source but too lazy to download rolleyes.gif

 

The vignette needs some tuning so it doesn't pass over the HUD. Aside from that I'm not sure what I'd change. A before and after comparison would be helpful.

 

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i c there's alot of great screenshots in first page for SWEETFX ..but is there any preset download for Darksiders II and Stalker?

 

Do you mean the first Stalker game (SoC)? Each of the Stalker games requires a slightly different config. For example, CoP is too plain and light and requires some adjustments to color while CS is good with just SMAA and LumaSharpen.



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post #524 of 1673 (permalink) Old 12-25-2012, 06:49 PM
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I might tone down the saturation a tad... but I think I like the lighting. Plus it gets rid of that hazy filter that it has towards the back end. Might brighten up the highlights a bit too... opinions?

(Copy and paste from the Screen Shot thread... figure it also belongs here. tongue.gif)


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post #525 of 1673 (permalink) Old 12-25-2012, 07:06 PM - Thread Starter
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Wow, that is a huge improvement. It's like the game engine got an upgrade. thumb.gif



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post #526 of 1673 (permalink) Old 12-25-2012, 08:49 PM
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Wow, that is a huge improvement. It's like the game engine got an upgrade. thumb.gif

Thanks! I messed around with it a bit more... I'm happier with this one. Files are attached to the bottom.
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post #527 of 1673 (permalink) Old 12-25-2012, 09:03 PM - Thread Starter
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Very nice. I'm going to add that to my collection of presets. smile.gif



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post #528 of 1673 (permalink) Old 12-25-2012, 11:08 PM
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hi TFL Replica
i saw your ssf4 screenshot , your preset look amazing , could you share it please ?

i didn't see in the first page the link to the database http://sfx.thelazy.net/games/ from terrasque

great works in the op , it help a lot to show my friends what sweetfx is capable of
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post #529 of 1673 (permalink) Old 12-25-2012, 11:41 PM - Thread Starter
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hi TFL Replica
i saw your ssf4 screenshot , your preset look amazing , could you share it please ?
i didn't see in the first page the link to the database http://sfx.thelazy.net/games/ from terrasque
great works in the op , it help a lot to show my friends what sweetfx is capable of

 

Here you go. smile.gif

 

SSFIVAE_TFL.zip 3k .zip file


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post #530 of 1673 (permalink) Old 12-26-2012, 12:54 AM
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thx ^^
ok i see i was too shy on the sharpening and learned a use for tonemap ^^
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