How To: Anti-Aliasing/Shader Injection (SweetFX, GeDoSaTo, GEMFX, and ReShade) - Page 72 - Overclock.net - An Overclocking Community

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How To: Anti-Aliasing/Shader Injection (SweetFX, GeDoSaTo, GEMFX, and ReShade)

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post #711 of 1673 (permalink) Old 02-18-2013, 09:17 AM
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You can't come up with anything radical for this game and have it look good in all scenarios though.

 

I honestly cannot say I've played the game (yet, I'm still yet to finish the first two) so I couldn't comment on Dead Space 3 specifically.

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post #712 of 1673 (permalink) Old 02-18-2013, 10:59 AM
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You can't come up with anything radical for this game and have it look good in all scenarios though.

Totally agree. It's not anywhere near like the first from what I've seen. Areas vary completely, as opposed to the constant yellow filter that the first game had.

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post #713 of 1673 (permalink) Old 02-18-2013, 04:33 PM
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I AGREE GUYS (Click to show)
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Quote:
Originally Posted by jim2point0 View Post

You can't come up with anything radical for this game and have it look good in all scenarios though.

Totally agree. It's not anywhere near like the first from what I've seen. Areas vary completely, as opposed to the constant yellow filter that the first game had.

Quote:
Originally Posted by jim2point0 View Post

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That's the fun (headache?) of pretty much most post proccessing tools. Balancing them so they look good in all scenarios.
You can't come up with anything radical for this game and have it look good in all scenarios though.

Quote:
Originally Posted by jim2point0 View Post

Defog was just a way to remove color from a scene before LiftGammaGain was added. Defog is pretty much useless now. But using either of those, if you remove blue, you're going to get red ice. lolol

Im sure if you sit around changing SweetFX settings every 10 minutes, it would look just perfect in any given moment wink.gif

I agree with all of this.

However, From my playing around I came up wit the Simple this:

SweetFX_Settings_Dead Space™ 3_OCNDS3.zip 3k .zip file

This is what I found to work best for me in MOST situations. I found it to be a decent medium between the extreme atmosphere changes from scene to scene.

Further Removal of blue and green tint can get screenshots like this though: But then red tinted scenes either turn deep red or purple. :[




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post #714 of 1673 (permalink) Old 02-18-2013, 04:45 PM - Thread Starter
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Remember to zip the settings file before you attach it. Plain text files with C style comments result in broken links.



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post #715 of 1673 (permalink) Old 02-18-2013, 04:49 PM
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Ill fix it and edit it in.

Tomorrow whenever I can get my son to nap I am going to try and compile a few before and after shots of each chapter using only the preset for a showcase.

Edit: FIXED IT!

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post #716 of 1673 (permalink) Old 02-18-2013, 04:50 PM - Thread Starter
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post #717 of 1673 (permalink) Old 02-19-2013, 12:47 PM
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post #718 of 1673 (permalink) Old 02-19-2013, 09:53 PM
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OK!

I made some small tweaks to my config HERE:

SweetFX_Settings_Dead Space™ 3_OCNDS3.zip 11k .zip file

The effects are really just to make the overall color experience more balanced.

I had to remove a blue/green overlay with gamma gain, added luma sharpening and other very minor effects.

If you are dissatisfied with something, PLEASE let me know, There will be some scenes where the color just doesn't make sense.

There are scenes that use completely different atmospheres as far as color goes.













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post #719 of 1673 (permalink) Old 02-20-2013, 04:51 AM - Thread Starter
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Great screenshots! Could you re-upload the tweaked config in a separate zip?



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post #720 of 1673 (permalink) Old 02-20-2013, 05:26 AM
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I re-uploaded into previous post.

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