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post #81 of 385 (permalink) Old 02-14-2015, 06:46 PM
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Quote:
Originally Posted by Majin SSJ Eric View Post

We're running quite a bit wide a field here aren't we fellas? This isn't a Skyrim modding tutorial thread...

Context is your friend. We're talking about Skyrim as it pertains to the best graphics on pc currently. (leave the modding to mods please)
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post #82 of 385 (permalink) Old 02-14-2015, 07:38 PM
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Pretty sure arguing over how to make shadows look better in Skyrim has nothing to do with what game has the best graphics on PC, regardless of context. I already stated that IMO modded games don't really answer the spirit of the question in the first place. But sure, go ahead and talk about whatever you want. Maybe you can start an AMD vs Nvidia flame war while you're at it?


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post #83 of 385 (permalink) Old 02-14-2015, 07:39 PM
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Crysis witcher2 NBA2k15 players face specially

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post #84 of 385 (permalink) Old 02-14-2015, 07:50 PM
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Quote:
Originally Posted by Majin SSJ Eric View Post

Pretty sure arguing over how to make shadows look better in Skyrim has nothing to do with what game has the best graphics on PC, regardless of context. I already stated that IMO modded games don't really answer the spirit of the question in the first place. But sure, go ahead and talk about whatever you want. Maybe you can start an AMD vs Nvidia flame war while you're at it?

We aren't even talking mods at this point. We are talking about adjusting ini setting to achieve this.
If you have futher concerns regarding on topic discussion please contact a moderator at your leisure.

Also, the OP says nothing about not discussing modded games and you're not the OP so trying to railroad the discussion isn't exactly cool and I'd appreciate it if you would stop.

8k shadows with max draw distance, its at the least on par with current gen though the video is not at a playable fps but that wasn't ever my point.. My point was that you can have high quality shadows with good draw distances if your hardware supports it.
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post #85 of 385 (permalink) Old 02-15-2015, 08:34 AM
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Originally Posted by DIYDeath View Post


8k shadows with max draw distance, its at the least on par with current gen though the video is not at a playable fps but that wasn't ever my point.. My point was that you can have high quality shadows with good draw distances if your hardware supports it.

You must be seeing something far different from what I am.

The shadows are all very hard-lined, prebaked shadows indicative of last-gen games. There is no softening of the shadows as they get farther away from the object casting the shadow like current gen.


For example, look at the tree shadow on the ground to the left. Notice how it gets both softer and lighter depending on how far away it is from the tree and what surface material it's on.



I don't see Skyrim doing that.


As for the draw distances, a large part of the reason Skyrim can have such long draw distances is because the geometry of the objects is so simplistic. Look at the trees in that video. Most are probably only a few dozen polygons with textures applied. Compare them to the trees you see here:




In a game with draw distances like this:

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post #86 of 385 (permalink) Old 02-15-2015, 08:40 AM
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I think each game does something different very well.
Just cause 2 had some awesome long distance graphics, but the textures of objects up close sucked.
Far Cry 3 and 4 are also very good and well rounded.
Crysis 2 and 3 have awesome close up textures and foliage.
Skyrim once modded looks pretty good all around.
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post #87 of 385 (permalink) Old 02-15-2015, 08:45 AM
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Crysis 1/warhead are now graphically obsolete. Still pretty, but obsolete and I mean vanilla-mods in general do not count,they are part of another discussion. Most graphically advanced PC games atm are Ryse,DA:I, Crysis 3 and Metro LL in that order. Haven't played TVOEC yet.

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post #88 of 385 (permalink) Old 02-15-2015, 09:11 AM
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Quote:
Originally Posted by Kuivamaa View Post

Crysis 1/warhead are now graphically obsolete. Still pretty, but obsolete and I mean vanilla-mods in general do not count,they are part of another discussion. Most graphically advanced PC games atm are Ryse,DA:I, Crysis 3 and Metro LL in that order. Haven't played TVOEC yet.

Crysis is missing a lot of effects and filters that did not exist back in 2007.

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post #89 of 385 (permalink) Old 02-15-2015, 09:40 AM
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Quote:
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You must be seeing something far different from what I am. pics n stuff

That wraps up that discussion. Although I laugh that TW3 still has bad AA, like its predecessor. The water in that first picture is also terrible.
Quote:
Originally Posted by mxthunder View Post

I think each game does something different very well.
Just cause 2 had some awesome long distance graphics, but the textures of objects up close sucked.
Far Cry 3 and 4 are also very good and well rounded.

Far Cry 3 is technically hideous in many ways. Abysmal draw distance, cardboard looking foliage, bad anti-aliasing, lackluster overall texture quality, lackluster water, inferior lighting. Crysis looks 10x better.




Quote:
Originally Posted by Kuivamaa View Post

Crysis 1/warhead are now graphically obsolete. Still pretty, but obsolete and I mean vanilla-mods in general do not count,they are part of another discussion. Most graphically advanced PC games atm are Ryse,DA:I, Crysis 3 and Metro LL in that order. Haven't played TVOEC yet.

I disagree with the order (Crysis 3 and Metro: LL have better ambient occlusion, lighting, and maybe shadows than DA:I), but indeed those are the five games (including TVOEC) that are technically superior to everything else in visual fidelity. doomlord's post about Ryse shows it should be kept away from the #1 spot though. TVOEC's slightly dated lighting (in comparison) keeps it from the #1 spot too.
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post #90 of 385 (permalink) Old 02-15-2015, 09:49 AM
 
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Here is a better and more fair comparison between Far Cry 3 and Crysis 3. However I agree that Crysis 3 looks overall better, especially when it comes to textures.


Crysis 3



Far Cry 3

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