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post #141 of 160 (permalink) Old 12-23-2016, 12:02 AM
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i don't agree with Ithanul. It is great success for such small company as Frictional Games. It is necessary to understand that it is the project of the small company. Frictional Games even has no office and they could release a game, really good game. Tremendous atmosphere, magnificent plot. It deserves respect.
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post #142 of 160 (permalink) Old 12-23-2016, 03:39 AM
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The puzzles where alright, but still think they could of done better. I really did not see the security one as a puzzle but collect the pieces instead.

Sorry, but all the darn monsters are dumb as bleeping rocks. Only one that killed me was one in Tau like you said by making a wrong turn, well and that darn fish that caught me off guard because I did not see it at first. The Proxies where super easy for me to get around, pretty much crouch and throw things or sit still when one comes by. You can pretty much dodge all the monsters pretty easy, their path patterns are too easy to figure out plus they are loud as hell so easy to figure out which direction they are going. Though, the glow heads are a tad annoying to get around (reason I kind of like their concept with the whole can't look at them, etc.).

Still not a bad game, still enjoy the story part and atmosphere. Just think they could done a few parts better.

You would have complained if you were struggling to pass the enemies undetected, guaranteed. It's very story driven more than mechanic. If you can't see that, then it explains why you're picking holes in it.
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post #143 of 160 (permalink) Old 12-23-2016, 08:11 AM - Thread Starter
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i don't agree with Ithanul. It is great success for such small company as Frictional Games. It is necessary to understand that it is the project of the small company. Frictional Games even has no office and they could release a game, really good game. Tremendous atmosphere, magnificent plot. It deserves respect.

Even so, the AI in SOMA is not below average by any video game standards. Sadly AAA games don't put any of that money toward improving AI. Not ever.
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post #144 of 160 (permalink) Old 12-23-2016, 05:05 PM
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You would have complained if you were struggling to pass the enemies undetected, guaranteed. It's very story driven more than mechanic. If you can't see that, then it explains why you're picking holes in it.

I am not saying SOMA is a bad game, but there are parts that the team could have improved. I found the story interesting (whole reason I bought it), but the enemies where a bit, well, the same from Amensia. Compare to the Penumbra series the logic puzzles are highly lacking. I actually like the devs and their games. I just think they could done better in certain areas like the puzzles.

I think what pisses me off most about the enemies. None really spook the crap out me like the invisible stinkers in Amnesia or that freaking worm in Penumbra. Though, the wolves made me fear them when I found out crowbar did not kill them permanently.


Also, you must not seen my last sentence in my post.
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Still not a bad game, still enjoy the story part and atmosphere. Just think they could done a few parts better.

They definitely up the their skills in those two areas. I actually enjoy the interaction between the two characters.

I will say this, one of the few games where I looked all over the place for bits on the story. I wonder if any of ya noticed that Johan Ross was watching you from the dark when going to light to light trying to avoid the fishes.

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post #145 of 160 (permalink) Old 12-23-2016, 05:52 PM - Thread Starter
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Originally Posted by Ithanul View Post

I am not saying SOMA is a bad game, but there are parts that the team could have improved. I found the story interesting (whole reason I bought it), but the enemies where a bit, well, the same from Amensia. Compare to the Penumbra series the logic puzzles are highly lacking. I actually like the devs and their games. I just think they could done better in certain areas like the puzzles.

I think what pisses me off most about the enemies. None really spook the crap out me like the invisible stinkers in Amnesia or that freaking worm in Penumbra. Though, the wolves made me fear them when I found out crowbar did not kill them permanently.


Also, you must not seen my last sentence in my post.
They definitely up the their skills in those two areas. I actually enjoy the interaction between the two characters.

I will say this, one of the few games where I looked all over the place for bits on the story. I wonder if any of ya noticed that Johan Ross was watching you from the dark when going to light to light trying to avoid the fishes.

Amnesia has three different enemies. Penumbra: Overture has two plus a special ones aka a boss (worm). Penumbra: Black Plague has one enemy plus one unique one. SOMA has 11, each one with distinct AI (while 2/3 in Amnesia have the same AI). Plus, Amnesia enemies disappear if you remain undetected unlike the others. So there isn't really any truth behind your claim that the enemies are the same.

I find SOMA's enemies the scariest of the franchise, and Amnesia's the least intense because you can kill the invisible lurkers easily and because the other two disappear if you hide. Penumbra: Black Plague's flashlight wielding infected also cause for some very intense gameplay, beyond what Amnesia provides for me.

I wouldn't say any of these games have logical puzzles. They have practical problem solving, and these problems are slightly less complex in SOMA but the difference in complexity isn't gigantic.
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post #146 of 160 (permalink) Old 12-23-2016, 06:20 PM
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Amnesia has three different enemies. Penumbra: Overture has two plus a special ones aka a boss (worm). Penumbra: Black Plague has one enemy plus one unique one. SOMA has 11, each one with distinct AI (while 2/3 in Amnesia have the same AI). Plus, Amnesia enemies disappear if you remain undetected unlike the others. So there isn't really any truth behind your claim that the enemies are the same.

I find SOMA's enemies the scariest of the franchise, and Amnesia's the least intense because you can kill the invisible lurkers easily and because the other two disappear if you hide. Penumbra: Black Plague's flashlight wielding infected also cause for some very intense gameplay, beyond what Amnesia provides for me.

I wouldn't say any of these games have logical puzzles. They have practical problem solving, and these problems are slightly less complex in SOMA but the difference in complexity isn't gigantic.

I really did not find SOMA's enemies scary. Even though SOMA has more enemies, they where all easy to figure out. They either detect by noise or presence or combination of those two, except the fleshers, they can be agitated by looking at them. I should of stated why they seem the same to me. Pretty much, when enemies detect you, they run like mad crazy banshees like the enemies in Amnesia. Plus, I will state this too. Amnesia has dumb as rocks AI. I actually consider Amnesia on the low end of my list of their games.

Compare to the older games. I still keeping Penumbra up higher. Plus, at the end of the day. This is my own opinion which is pretty much what everyone has on the games they play.

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post #147 of 160 (permalink) Old 12-23-2016, 06:42 PM - Thread Starter
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I really did not find SOMA's enemies scary. Even though SOMA has more enemies, they where all easy to figure out. They either detect by noise or presence or combination of those two, except the fleshers, they can be agitated by looking at them. I should of stated why they seem the same to me. Pretty much, when enemies detect you, they run like mad crazy banshees like the enemies in Amnesia. Plus, I will state this too. Amnesia has dumb as rocks AI. I actually consider Amnesia on the low end of my list of their games.

Compare to the older games. I still keeping Penumbra up higher. Plus, at the end of the day. This is my own opinion which is pretty much what everyone has on the games they play.

It is hard to make a completely unique, innovative AI that's for sure. SOMA's are indeed familiar (concepts that have been done before), except the fleshers are rather distinct. But that is a complaint that can be directed to practically any and every game, not just this one. I suggest playing an AAA game and seeing how the AI is there. AI innovation is never there anymore, although with SOMA we can see that Frictional Games did try harder than most other studios so I give them credit for it.
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post #148 of 160 (permalink) Old 12-24-2016, 03:55 PM
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It is hard to make a completely unique, innovative AI that's for sure. SOMA's are indeed familiar (concepts that have been done before), except the fleshers are rather distinct. But that is a complaint that can be directed to practically any and every game, not just this one. I suggest playing an AAA game and seeing how the AI is there. AI innovation is never there anymore, although with SOMA we can see that Frictional Games did try harder than most other studios so I give them credit for it.

I highly agree on the AI of AAA games lacking to an extreme degree. Reason I can't understand the hype over certain AAA games. Major reason I hardly brother buying any AAA games any more.

The fleshers are distinct. I actually like their concept. Probably the most tricky enemy to deal with, especial that teleporting (though, listening for the bang helps pin point them).

Frictional Games is one of the rare few devs I like. Kind of the reason I feel like they could of just did an extra bit more and really made a good game even better.

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post #149 of 160 (permalink) Old 12-24-2016, 04:16 PM - Thread Starter
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I highly agree on the AI of AAA games lacking to an extreme degree. Reason I can't understand the hype over certain AAA games. Major reason I hardly brother buying any AAA games any more.

The fleshers are distinct. I actually like their concept. Probably the most tricky enemy to deal with, especial that teleporting (though, listening for the bang helps pin point them).

Frictional Games is one of the rare few devs I like. Kind of the reason I feel like they could of just did an extra bit more and really made a good game even better.

With the way their engine is, there isn't really more they could've done with AI. Plus they probably didn't even make any profit off SOMA, or if they did by now it was very minimal. mad.gif
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post #150 of 160 (permalink) Old 12-24-2016, 05:23 PM
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With the way their engine is, there isn't really more they could've done with AI. Plus they probably didn't even make any profit off SOMA, or if they did by now it was very minimal. mad.gif

Yep, I remember reading that they had finally broken even at some point, so probably made at least a little profit.

Unfortunate that they didn't get more as they definitely deserve it.

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