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The original Crysis - what was so good about it?

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post #1 of 24 (permalink) Old 04-15-2019, 01:48 AM - Thread Starter
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The original Crysis - what was so good about it?

Yes, my rig can run Crysis and I recall ther was something particularty good about it that Crysis 2 and 3 could not deliver. Was it the destructable terrain? There are some nice graphics mods for it now, sp perhaps a replay is in order?

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post #2 of 24 (permalink) Old 04-15-2019, 01:51 AM
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It was a combination of many things but what i always found amusing was the sandbox style of the levels the AI and the bugs
Messing around with the config files to give you superman levels of strength so you can send vehicles flying across the map was also super fun


Like this


The game was fun right untill you go inside the mountain after that the game is not really worth playing at least for me

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post #3 of 24 (permalink) Old 04-15-2019, 02:01 AM
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Crysis 1 is an extremely open-world game. Crysis 2 is extremely linear. Crysis 3 is more open than Crysis 2, but still nowhere near as open as Crysis 1.

Then there's also the gameplay and the good AI and just all the things you can do.

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post #4 of 24 (permalink) Old 04-15-2019, 02:06 AM
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Quote: Originally Posted by shilka View Post
The game was fun right untill you go inside the mountain after that the game is not really worth playing at least for me
I know a lot of people didn't like the zero-G level but I did. It was really impressive visually, and a nice change of pace. That Vtol level would have been a lot more fun on foot though, like in this super powers mod:

Crysis was/is just a very solid sandbox game. The AI is pretty good, big open maps with vehicles you can mess with here and there, you can do stealth or go guns blazing at any time. It gives the player a lot of freedom throughout most of the game.

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post #5 of 24 (permalink) Old 04-16-2019, 05:42 AM
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Crysis 1 had multiple things going for it, even leaving the graphics aside.

I found the premise very interesting. You got a tropical island occupied by a military force but in the background lurked aliens which when awoken would turn the whole thing into a frozen paradise.

Sadly the execution of the aliens and of the frozen bit wasn't that good. But before then the environments were half open, you had multiple ways to tackle objectives and generally the character movement and shooting was good. Crysis was one of the few games at the time which allowed weapon customization, chambering rounds, multiple ammunition types and support weapons.

So the whole bit about playing with guns and with the environment was good. There was a sense of freedom and of playing the way you wanted that sadly wasn't even followed by its sequels, nevermind the vast majority of corridor shooters which became popular in the few years since.

Crysis 2 broke several gameplay aspects that used to be enjoyable. For one you could no longer save at will and replied on checkpoints which meant that certain sections you had to repeat over and over again. The suit modes were limited to only two and made strength mode almost useless. And generally the way the character moved was a bit more clunky. It was an overall reduction in possibilities and capabilities.

The graphics were also inferior to Crysis 1 on several aspects.

Crysis 3 was an improvement to 2 but it was a bit too short and by that time the whole story of Crysis sorta stopped making sense.

Overall the problem with Crysis is that by the time hardware caught up with it it ended up being so streamlined that the whole awe of the first title had nearly been removed from the sequels.

I still play Crysis 1 (and Warhead) from time to time, but 2 and 3 I hardly touch.

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post #6 of 24 (permalink) Old 04-16-2019, 06:12 AM
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I have played Crysis 1 more times then i can count and is always fun to go back to from time to time
I have only played Crysis 2 once and it was not fun to play at all, i never touched the 3rd game because EA is the publisher and i decided to boycott EA around 2010/2011

Edit: now that i think about it Crysis 2 might actually have been the last EA made or published game that i ever played

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post #7 of 24 (permalink) Old 04-16-2019, 07:28 AM
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The gameplay and graphics were on a level beyond other games for its time. It became very popular due to those reasons. And for technical purposes, it made a good stability and heat test for system builders. As for software savvy people, mods and config edits are available for the game. I thought it was the bees knees back in the day. I remember being amazed by the sun rays passing through the palm trees, parallax occlusion mapping on ground textures, Depth of field during weapon adjustment and the vibrant bloom from massive explosions. Again for its day it was really cool!

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post #8 of 24 (permalink) Old 04-16-2019, 08:22 AM
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One of the things I liked most about Crysis was finding fun ways to kill the enemy, especially if you modded for extra power. Maybe I'm wrong about this but I don't remember other games from the time giving you the options for attacking like Crysis gave. It's range went from completely stealth (literally invisible) to The Hulk on pcp throwing flaming barrels all over the place.

It's remembered for it's graphics but I loved it (and replayed it many times) for it's gameplay. I never played 2 again once I finished it, but I played 3 a few times.

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post #9 of 24 (permalink) Old 04-16-2019, 08:25 AM
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It paved way to Crysis 3.

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post #10 of 24 (permalink) Old 04-22-2019, 11:04 AM - Thread Starter
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Was Crysis 1 DX9 or DX11? I know it was 32bit because Crysis 3 was 32bit. I actually enjoyed Crysis 3. It was well-optimized and with config settings maxed out, I get 60-80fps average on 1440p. It would of course run better if it was natively 64bit.

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