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Graphics in PC Games is not getting better...
I just replayed Crysis 3 with some tweaks from TweakTown and I was blown away by the visuals and the performance, especially for a 32bit game. Sure, it was not an open-ended sandbox, but from sharp textures to lighting/shadows to captivating FX to the use of shaders, it was like a one-breath visual FPS experience. With 4x SMAA, tweaked out at 1440p, the game ran at 70-80fps average and never used more than 3GB of VRAM. That was 2013! There are 2018 games that pale to Crysis 3 graphics (Far Cry 5, Far Cry New Dawn) and yet reviews rave about their eye candy. Some recent games began focusing on textures, lighting, and performance at the cost of decreasing visuals for special FX (smoke, fire, explosions) and physics. For example, AC: Odyssey smoke looks horrible and visual effects, aside from cheap sword trails, are non-existent. Far Cry 5 physics and special FX pale to Far Cry 4, but Far Cry 5 does run significantly better. All-in-all, there hasn't been that much improvement in the visuals in the world of PC gaming since 2013-2015. This gives companies like NVidia more reasons to brag about DXR Ray Tracing, which is great, but some of the demo's that demonstrated "never-seen-before, never-been-possible-before caustic water reflections!"made me laugh. Realy? Crysis 3 has them, they look wonderful, optimized, and again, that was back in 2013...
Now I'm thinking of replaying modded (textures) Max Payne 3 as it also looked superior for its time.
ASUS Z370 ROG Maximus Hero X WiFi
MSI GeForce RTX 2080 Ti Gaming X Trio
Corsair Dominator Platinum
Western Digital Black
LG WH12LS39 12x BD
Corsair 850W Gold
Cryorig Universal R1 Dual Tower, 4x Noctua 140mm case fans
Corsair Graphite 760T
Windows 10 x64 LTSC 1809-17763
LG 32GK850G-B 31.5" 1440p @ 165Hz w/ G-Sync
Corsair K70 Rapidfire
ASUS Xonar DGX w/ UNi Xonar Low-latency drivers
Xbox One Afterglow & Dual Shock PlayStation 4 Controllers
i1Display Pro colorimeter, i1Pro 2 spectrophotometer
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