Graphics in PC Games is not getting better... - Overclock.net - An Overclocking Community

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Graphics in PC Games is not getting better...

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post #1 of 25 (permalink) Old 04-28-2019, 08:31 AM - Thread Starter
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Graphics in PC Games is not getting better...

I just replayed Crysis 3 with some tweaks from TweakTown and I was blown away by the visuals and the performance, especially for a 32bit game. Sure, it was not an open-ended sandbox, but from sharp textures to lighting/shadows to captivating FX to the use of shaders, it was like a one-breath visual FPS experience. With 4x SMAA, tweaked out at 1440p, the game ran at 70-80fps average and never used more than 3GB of VRAM. That was 2013! There are 2018 games that pale to Crysis 3 graphics (Far Cry 5, Far Cry New Dawn) and yet reviews rave about their eye candy. Some recent games began focusing on textures, lighting, and performance at the cost of decreasing visuals for special FX (smoke, fire, explosions) and physics. For example, AC: Odyssey smoke looks horrible and visual effects, aside from cheap sword trails, are non-existent. Far Cry 5 physics and special FX pale to Far Cry 4, but Far Cry 5 does run significantly better. All-in-all, there hasn't been that much improvement in the visuals in the world of PC gaming since 2013-2015. This gives companies like NVidia more reasons to brag about DXR Ray Tracing, which is great, but some of the demo's that demonstrated "never-seen-before, never-been-possible-before caustic water reflections!"made me laugh. Realy? Crysis 3 has them, they look wonderful, optimized, and again, that was back in 2013...

Now I'm thinking of replaying modded (textures) Max Payne 3 as it also looked superior for its time.

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post #2 of 25 (permalink) Old 04-29-2019, 07:35 AM
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I wonder how much of a difference the open world aspect makes. One of the things I remember most about Crysis 3 was how narrow/tunnel like the game was. Except for a few areas that were opened up a bit most of it was like old school movie sets, looked expansive but you could walk into the left or right side pretty quickly. This isn't really a problem for the gameplay but it does seem like it would be easier having to load up 1/8th of the area.

Have you played any of the Tomb Raider games? They have a similar linear style like Crysis 3 but with much larger open areas when it does open up. It also happens to be a game where people tend to enjoy the graphics.

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post #3 of 25 (permalink) Old 04-29-2019, 08:09 AM
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I think you are comparing Crysis 3 it to Ubisoft type games, IE a new game every year or in the case of Assassin's Creed releasing 2 a year.

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post #4 of 25 (permalink) Old 04-29-2019, 08:34 AM
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I've been thinking this for a while as well. The Crysis series was years ahead of its time and graphics haven't improve much since then in general. Granted the Crysis 3 areas were on a smaller scale as bigjdubb mentioned it's a bit odd that nobody has really caught up after 6 years.

The only series since then that has impressed me in terms of graphics since then has been the Tomb Raider reboot.

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post #5 of 25 (permalink) Old 04-29-2019, 08:41 AM
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Quote: Originally Posted by microchidism View Post
I think you are comparing Crysis 3 it to Ubisoft type games, IE a new game every year or in the case of Assassin's Creed releasing 2 a year.
I'm not sure that it makes a difference. What you are talking about might have a negative impact on gameplay and story but we are talking about graphics.

I guess it could factor in another way. Assassins Creed is not as good at graphics as Crysis but even with taking years between releases Crysis still isn't very good at the other aspects of a game (story/gameplay).

I really think the difference has more to do with open world vs. tunnel world though.

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post #6 of 25 (permalink) Old 04-29-2019, 11:31 AM
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Crysis 3 stands out. The rest of the 2013 games weren't really up to modern standards. But it does seem that the rate of graphical improvements is decreasing, especially when compared to the hardware needed to run them. I had no problems playing 4k60 with sli 780tis until 2016, for example. W3 included. Games certainly don't look as much better as a 2080ti is faster than a 780ti.

The draw distance does seem to be going further out which matters at 4k, and I like that games will put out 10bit now too. The banding was a big distraction in W3.

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post #7 of 25 (permalink) Old 04-29-2019, 12:05 PM
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Not until the consoles catch up.

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post #8 of 25 (permalink) Old 04-30-2019, 05:29 AM
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There's something off about the visuals in Crysis3, or maybe it was my 60Hz IPS that unsettles it for me. Should try it now. I think I got this game with some GPU. And I don't think I've ever played 1/3 of the game yet, for a few reasons.

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post #9 of 25 (permalink) Old 04-30-2019, 10:30 AM
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It's worth a play through and it doesn't take that long. I think I finished it in two evenings after work, maybe 8-10 hours.

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post #10 of 25 (permalink) Old 04-30-2019, 10:51 AM
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it seems that way, definitely.

all while required power keeps ramping up.

like i've been saying since 6xx series - not much is gonna change until the next consoles.

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