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post #11 of 12 (permalink) Old 03-29-2013, 04:15 PM
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Originally Posted by Keyser Soze View Post

It's the exact opposite, Sony are moving to X86 arch, well known, easy to develop for, (Better for PC aswell) although the PS4 isn't a powerhouse at launch like previous consoles have been, it will be interesting to see what dev's can get from the PS4, encoding direct to the metal and 8GB DDR5 to play around with, I'm expecting very impressive games.

Will probably pick up a PS4 at launch, can't resist Killzone and Drive club haha.

Hmm.. they're using Playstation Shader Language? (What's that?)

Are they using Direct X for PS4? If not, then how is that any different that the PS3?

http://gematsu.com/2013/03/sony-shares-new-ps4-details-at-gdc

Say's supports Direct X 11.. but I really don't know what that means..

very confused here tongue.gif
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post #12 of 12 (permalink) Old 04-05-2013, 03:15 AM
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Originally Posted by tubers View Post

Hmm.. they're using Playstation Shader Language? (What's that?)

Are they using Direct X for PS4? If not, then how is that any different that the PS3?

http://gematsu.com/2013/03/sony-shares-new-ps4-details-at-gdc

Say's supports Direct X 11.. but I really don't know what that means..

very confused here tongue.gif

The PS4 will be basically a mid range gaming PC with direct hardware level access. In theory it would be able to produce better looking games on under powered hardware compared to a PC of the same spec.

It will have the effects and API instructions to use DX11, tesselation, etc. Should be very very impressive games coming along for the console.

Only downside, dont expect a PS5 for at least 10-15 years. 8GB GDDR5 is very future proof.

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