[Forbes] 'Red Dead Redemption 2' Sold More Than 23 Million Copies, So How Did Take-Two's Stock Price Drop? - Page 2 - Overclock.net - An Overclocking Community

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[Forbes] 'Red Dead Redemption 2' Sold More Than 23 Million Copies, So How Did Take-Two's Stock Price Drop?

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post #11 of 34 (permalink) Old 02-10-2019, 11:50 AM
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Quote: Originally Posted by huzzug View Post
PC isn't T2 biggest market. 80% of their revenue came from consoles.
Do you have a source for that?

I found this quote: "Remember Take-Two makes most of its money from consoles and big marquee games that are backward compatible and span many platforms like GTA V are main drivers for these earnings. For example, Take-Two made $372,240 million in FY Q2'19 from consoles, or 76% of total platform split earnings. PC pulled in just $120,427 million."

It really doesn't say much that 76% of their revenue came from consoles in Q2'19, as RDR2, their current best seller, is a console exclusive. It would be weird if the consoles were NOT their biggest source of revenue right now.

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post #12 of 34 (permalink) Old 02-10-2019, 12:46 PM
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Quote: Originally Posted by huzzug View Post
PC isn't T2 biggest market. 80% of their revenue came from consoles.
…Yes obviously for a company that releases a major AAA title that is exclusive to consoles and not much else lately... that would be the case. My point is that the PC game market is larger than the console game market so had they released it on PC they surely would have hit their earnings goal.

Quote: Originally Posted by ToTheSun! View Post
Do you have a source for that?

I found this quote: "Remember Take-Two makes most of its money from consoles and big marquee games that are backward compatible and span many platforms like GTA V are main drivers for these earnings. For example, Take-Two made $372,240 million in FY Q2'19 from consoles, or 76% of total platform split earnings. PC pulled in just $120,427 million."

It really doesn't say much that 76% of their revenue came from consoles in Q2'19, as RDR2, their current best seller, is a console exclusive. It would be weird if the consoles were NOT their biggest source of revenue right now.
That's a pretty impressive number for PC earnings considering they havent relased anything substantial on PC in a while.

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post #13 of 34 (permalink) Old 02-10-2019, 01:35 PM
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Red Dead Online is a disaster - just like GTA Online.

They took a great SP game and ruined it by focusing on some stupid force-fitted "multi-player."

RDR2 was a great game - bought an Xbox One X just for that game. However, with no new content/DLC, I'm bored with the game and am waiting for the PC version. RDR Online can disappear.
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post #14 of 34 (permalink) Old 02-10-2019, 04:17 PM
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RDR2 is a financial flop?

LOL what is OCN smoking?

tell me which game from another studio has a better opening weekend? Zip zero.

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post #15 of 34 (permalink) Old 02-10-2019, 05:35 PM
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Quote: Originally Posted by twitchyzero View Post
RDR2 is a financial flop?

LOL what is OCN smoking?

tell me which game from another studio has a better opening weekend? Zip zero.
They don't speak for all of OCN that's for sure.

While I feel it was far from a bad seller, according to this wiki article several games have sold more than a million copies their first month and rdr2 isn't listed among them. Link - https://vgsales.fandom.com/wiki/NPD_...ng_video_games


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post #16 of 34 (permalink) Old 02-10-2019, 07:54 PM
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Quote: Originally Posted by ToTheSun! View Post
Do you have a source for that?
Earnings report?

Quote:
I found this quote: "Remember Take-Two makes most of its money from consoles and big marquee games that are backward compatible and span many platforms like GTA V are main drivers for these earnings. For example, Take-Two made $372,240 million in FY Q2'19 from consoles, or 76% of total platform split earnings. PC pulled in just $120,427 million."

It really doesn't say much that 76% of their revenue came from consoles in Q2'19, as RDR2, their current best seller, is a console exclusive. It would be weird if the consoles were NOT their biggest source of revenue right now.
They have always had an ~80 - 20 split for consoles and PC even when GTA launched on PC after 3 years in 2015-2016.

Quote: Originally Posted by UltraMega View Post
…Yes obviously for a company that releases a major AAA title that is exclusive to consoles and not much else lately... that would be the case. My point is that the PC game market is larger than the console game market so had they released it on PC they surely would have hit their earnings goal.
See above. The PC release of GTA after 3 years didn't put a dent on the revenue that T2 generates from consoles. It still was 80-20.

#2 their debt is insane, even for a "diverse field" company. They cannot even afford to service the debt maintenance let alone make an actual dent in the debt itself. - Internet Stranger
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post #17 of 34 (permalink) Old 02-10-2019, 08:55 PM
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Quote: Originally Posted by ToTheSun! View Post
Do you have a source for that?

I found this quote: "Remember Take-Two makes most of its money from consoles and big marquee games that are backward compatible and span many platforms like GTA V are main drivers for these earnings. For example, Take-Two made $372,240 million in FY Q2'19 from consoles, or 76% of total platform split earnings. PC pulled in just $120,427 million."

It really doesn't say much that 76% of their revenue came from consoles in Q2'19, as RDR2, their current best seller, is a console exclusive. It would be weird if the consoles were NOT their biggest source of revenue right now.
This tells me that game manufacturers are naive to the benefit of selling their product to the broadest market. That being ALL platforms. Not just one but all.

PC gaming is slow growth, but it IS growing. Profit is profit. They would do well to remember that in the future.

I suspect that as long as they pigeon hole their products to MP updates only, their investors will continue to be unhappy with the returns. Not everyone buys a game for MP gaming. I am one of the single player faction. I would rather pay for a game that has a good story first AND then MAYBE I may take up some MP gaming after finishing a game. MP is simply there for micro transactions to separate me from my hard earned money. Fortnight and other free to play games are of the same formula.

I am sure they will get the MP bugs fixed, but I doubt they'll spend the time getting the SP bugs working reasonably. Unless they release for PC. But I thought this was already in release for PC so what do I know. Look how long it took R* to release for GTAIV an GTAV... iirc it took them 3 years each give or take.

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post #18 of 34 (permalink) Old 02-10-2019, 09:51 PM
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Quote: Originally Posted by huzzug View Post
Earnings report?


They have always had an ~80 - 20 split for consoles and PC even when GTA launched on PC after 3 years in 2015-2016.


See above. The PC release of GTA after 3 years didn't put a dent on the revenue that T2 generates from consoles. It still was 80-20.
Ummm... that's because the majority that bought it on console already played it and would not turn around and then buy and play it again on PC.

As for me, and I'm sure many felt the same, since they chose to slight the PC community for over 3 years I'm waiting till I can buy it at bargain bin prices. Don't worry, they will sell more copies to the PC market eventually once it will hit the $5 mark. There are more PCs world wide then peasant consoles. Once the game hits the $5 mark in two years or so (I often see it now on sale for ~$20), any of the off the shelf computers for grandma will be able to run the game.

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post #19 of 34 (permalink) Old 02-10-2019, 10:36 PM
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Quote: Originally Posted by Gunderman456 View Post
Ummm... that's because the majority that bought it on console already played it and would not turn around and then buy and play it again on PC.
Hence, why T2 derives 80% of their revenue from Consoles.

Quote:
As for me, and I'm sure many felt the same, since they chose to slight the PC community for over 3 years I'm waiting till I can buy it at bargain bin prices. Don't worry, they will sell more copies to the PC market eventually once it will hit the $5 mark. There are more PCs world wide then peasant consoles. Once the game hits the $5 mark in two years or so (I often see it now on sale for ~$20), any of the off the shelf computers for grandma will be able to run the game.
GTAV still retails for $60. The same price it launched at in 2013. You might have to wait until the game hits irrelevance to get it at that price.

#2 their debt is insane, even for a "diverse field" company. They cannot even afford to service the debt maintenance let alone make an actual dent in the debt itself. - Internet Stranger
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post #20 of 34 (permalink) Old 02-10-2019, 10:48 PM
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Quote: Originally Posted by huzzug View Post
Hence, why T2 derives 80% of their revenue from Consoles.


GTAV still retails for $60. The same price it launched at in 2013. You might have to wait until the game hits irrelevance to get it at that price.
$30 on PC/Steam, but last year it was still $60 IIRC. On sale for $15 now
I really hope it doesn't take a full year to get a RDR2 PC release like it did with GTA5...but if it does I'll gladly buy it sooner or later.

About 6-9 months ago an employee accidentally leaked that they were working on the PC version. Hopefully it doesn't get scrapped.

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