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Thread: HOWTO: Downsampling (custom res. 2100 x 1314 - 3840 x 2400) in DX9 / DX10 / DX11 with NVidia cards directly selectable in the Game! Reply to Thread
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  Topic Review (Newest First)
06-29-2014 01:58 AM
smex
Quote:
Originally Posted by mfdoom7 View Post

how do change monitor driver in windows 8.1 ???



Here
http://www.youtube.com/watch?v=NM1MN8QZhnk

or here
http://www.howtogeek.com/167723/how-to-disable-driver-signature-verification-on-64-bit-windows-8.1-so-that-you-can-install-unsigned-drivers/

good luck smile.gif
06-15-2014 06:22 AM
mfdoom7 how do change monitor driver in windows 8.1 ???
05-02-2013 04:35 PM
smex
Quote:
Originally Posted by DBEAU View Post

When I was on DVI I could force 3840x2160 but now that I've switched to HDMI the highest I can go is 2880x1620. Any idea why?

lol maybe this is the solution for my problem.. got a new monitor but i did not figure out to try another cable ^^
05-02-2013 06:01 AM
DBEAU When I was on DVI I could force 3840x2160 but now that I've switched to HDMI the highest I can go is 2880x1620. Any idea why?
05-01-2013 07:01 AM
smex
Quote:
Originally Posted by brkbeatjunkie View Post

This is good info but after following the guru3d guide, http://forums.guru3d.com/showthread.php?t=346325 I'm wondering why they suggest to change the vertical and horizontal pixel count. Even the German pic in this guide on ocn has a massive increase on his horizontal pixel count.

So what is the pixel count and why change or why not change it?

Guru3d says find the highest count on the horizontal and the lowest number on the vertical.

Your guide doesn't change it so I'm wondering who is right, maybe both parties

i do not know biggrin.gif i chose this path because when i entered it manually a always got a black screen.
then i entered manually the pixels as it would the nvidia driver done automatically and it worked.

i will definetily have to look thru this stuff again!
04-17-2013 04:54 PM
brkbeatjunkie This is good info but after following the guru3d guide, http://forums.guru3d.com/showthread.php?t=346325 I'm wondering why they suggest to change the vertical and horizontal pixel count. Even the German pic in this guide on ocn has a massive increase on his horizontal pixel count.

So what is the pixel count and why change or why not change it?

Guru3d says find the highest count on the horizontal and the lowest number on the vertical.

Your guide doesn't change it so I'm wondering who is right, maybe both parties
03-12-2013 10:22 AM
DBEAU
Quote:
Originally Posted by Foxrun View Post


More to come, textures look better in motion. At 2880 x 1620 this game looks really good once again XD

Miss this game so much. I wish they would bring it back to ww2 with a new engine.
03-12-2013 10:06 AM
daman246 this is why Nvdia is my favorite, Force monitor resolution= win
03-06-2013 04:20 PM
far327 Hi all

Has anyone experienced black screen issues after loading a game? I have this issue when trying to downsample Skyrim at 3840x2160 with Titan. I can see the main menu for a couple seconds, but then my monitor just goes black. I can go back to my desktop and end the task, but no matter what, skyrim reverts to a black screen anytime I try to play.

Maybe a driver issue?

I never had issues with my gtx580 and gtx680 when downsampling at that resolution.
01-22-2013 02:52 AM
smex
Quote:
Originally Posted by Catta View Post

Hello, I’d like to try downsampling because some games don’t have enough anti-aliasing but I’m concerned about my video card being not powerful enough. Would it worth trying downsampling with NVIDIA GeForce 8800 Ultra, monitor NEC MultiSync LCD 2490WUXI2?

depends on the game and your vram, it could work in some cases. but newer games definitely not frown.gif

edit: or with much lower settings to free up some vram for the higher resolutions.
in any case, you have to get a feeling about which combination between resolution, antialiasing and details you can use on your platform.


Quote:
"do you follow the same steps for a 2048x1152 LCD? "
you can do that, just be sure to have the right amount of pixels to keep the aspect ratio..
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