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  Topic Review (Newest First)
03-21-2019 04:15 PM
bleabbraxhm
Quote: Originally Posted by bst View Post
It will be.



Thanks for the suggestions. I don't know what you mean with the asymmetric DPI (I understand what you're asking for, just not sure why you'd want it), but the whole purpose of developing the FW (firmware) in-house, as opposed to the factory doing it, was to have complete control, so things like this can be done.

The FW will start off fairly basic, and develop over time. All the future mice will use the same setup, so they'll all have access to the same features. So things like accel won't be available at first, but it is definitely planned, its just at the moment I'm focusing on giving it a solid foundation, then after that, the experiments can begin . You can of course update and rollback to any versions you prefer, with a flash update.

Adding quake-like accel isn't as easy as it might seem, its better to do it in the game, really. I mean you can do it, but the in-game sensitivity will affect it, so the mouse will need to know what you use, so it the correct values are assigned, and you get the feeling that you expect. I'm not sure it can ever be truly user friendly, but I don't mind doing it, although these kinds of features will probably be a bit hidden away in an advanced menu that you unlock, just so that the average user doesn't get overloaded with loads of options that they have no idea what they do
That all sounds great! I do look forward to the future developments, one of my old but gold mice had some ongoing firmware changes, similar to what you describe.

For the asymmetric DPI, its just a personal theory that may or may not actually have a benefit to aiming. The theory is to "Transforming variable i/o frequencies, into one high frequency alignment" , "Aligning the angle of input to align as close a possible to the video i/o, in a high frequency". The purpose is to introduce a high frequency "Stutter", buffer that noise by hiding it under a lower video resolution, that also matches the "Beat frequency" of the asymmetric DPI ratio, while allowing the benefit that a lower DPI presents in the form of noise suppression. It is the same concept of Frame rate to monitor HZ alignment, picking one or another frequency is entirely up to the user, (IE 1.5x) 144hz with 216fps is very noisy, but you will never be able to pinpoint a tear line, since everything is aligned in a high frequency way. 144hz 144fps will have a low frequency alignment and that phenomena is observed with a horizontal tearline that is easily visible. Input is also low frequency, where the device is slowly changing the timing of the input. The same thing applies to the interpolation done by scaling arbitrary resolutions on an LCD, something that never happened with old cathode ray tubes.

The largest criticism I have observed with my favorite Stutter frequency (1.5x) is how can one reliably aim when the mouse delivers 1 count and immediately after delivers 2 counts, how can one effectively control an alternating sensitivity??? The onus is on the player to observe what one has to aim at, and how one can manipulate the FOV, Resolution, DPI and Ingame sensitivity to Reliably control this high frequency alternation. At extreme ranges the benefit of introducing this "RNG", the user may reliably hit a longer range target more often, sometimes . This is augmented through the natural noise suppression that a lower DPI introduces. The one could argue against mouse acceleration as having a similar unpredictability, saying that the RNG is not beneficial, thus denying the benefit that it has to longer range accuracy, and applying that to asymmetric DPI.

Like I said earlier, its just a theory, it is something I decided to investigate after reading about the Nyquist frequency, which presents a minimum ratio that does not introduce errors within computerized system that is not synced, but has a divisible rate.

but do look forward on checking out the development of the mouse based on your response!
03-21-2019 02:35 PM
bst
Quote: Originally Posted by MentalOutOnline View Post
i just hope the mouse will be on amazon
It will be.

Quote: Originally Posted by bleabbraxhm View Post
Any chance for this stuff to be added into the mouse, that is independent of windows. I would definitely buy it if this strange stuff was to be added in the future.

- Quake style accel settings, offset, cap etc. Accurate calculation of integer and float inputs.

- Independent X / Y DPI offset sensitivities. Not really Independent X / Y DPI. Similar to YAW/PITCH, but Y axis uses a multiplier independent of base DPI.

- Asymmetric DPI. Higher eDPI without raising base DPI, as in 400 DPI with 1.5x, making it 600 eDPI. The purpose of this thing, Is the introduction of stutter to eliminate low frequency judder, then filtering/masking that stutter with a lower video resolution.

I currently use the mice supported by steel series engine 3, just for the inbuilt acceleration. But these mainstream mice will probably never add the above stuff, so I hope some indie takes up some of these niche things.

Thanks for reading!
Thanks for the suggestions. I don't know what you mean with the asymmetric DPI (I understand what you're asking for, just not sure why you'd want it), but the whole purpose of developing the FW (firmware) in-house, as opposed to the factory doing it, was to have complete control, so things like this can be done.

The FW will start off fairly basic, and develop over time. All the future mice will use the same setup, so they'll all have access to the same features. So things like accel won't be available at first, but it is definitely planned, its just at the moment I'm focusing on giving it a solid foundation, then after that, the experiments can begin . You can of course update and rollback to any versions you prefer, with a flash update.

Adding quake-like accel isn't as easy as it might seem, its better to do it in the game, really. I mean you can do it, but the in-game sensitivity will affect it, so the mouse will need to know what you use, so it the correct values are assigned, and you get the feeling that you expect. I'm not sure it can ever be truly user friendly, but I don't mind doing it, although these kinds of features will probably be a bit hidden away in an advanced menu that you unlock, just so that the average user doesn't get overloaded with loads of options that they have no idea what they do
03-21-2019 01:46 PM
bleabbraxhm Any chance for this stuff to be added into the mouse, that is independent of windows. I would definitely buy it if this strange stuff was to be added in the future.

- Quake style accel settings, offset, cap etc. Accurate calculation of integer and float inputs.

- Independent X / Y DPI offset sensitivities. Not really Independent X / Y DPI. Similar to YAW/PITCH, but Y axis uses a multiplier independent of base DPI.

- Asymmetric DPI. Higher eDPI without raising base DPI, as in 400 DPI with 1.5x, making it 600 eDPI. The purpose of this thing, Is the introduction of stutter to eliminate low frequency judder, then filtering/masking that stutter with a lower video resolution.

I currently use the mice supported by steel series engine 3, just for the inbuilt acceleration. But these mainstream mice will probably never add the above stuff, so I hope some indie takes up some of these niche things.

Thanks for reading!
03-21-2019 10:09 AM
winz0r Yes the mouse will be on amazon.
03-21-2019 08:14 AM
MentalOutOnline i just hope the mouse will be on amazon
03-20-2019 06:12 PM
Elrick
Quote: Originally Posted by bst View Post
Yeah, I just can't say precisely when, yet. As soon as I know I will let you (and everyone else) know

The wallet is waiting for you BST. Hoping this model make's it down the Max Gaming runway this year sometime.
03-20-2019 04:06 PM
bst
Quote: Originally Posted by Elrick View Post
So it will be available during 2019..... ?
Yeah, I just can't say precisely when, yet. As soon as I know I will let you (and everyone else) know

Quote: Originally Posted by nyshak View Post
Every update with new stuff should go on indiegogo.
Well its quite a small thing, and they are still working on them, I'll see what they say tonight. If they've got new ones coming I'll wait.

Quote: Originally Posted by gipetto View Post
I saw this video which implied the reason modern mice doubleclick is not because of faulty switches but because the wetting current is too low. He based this theory on comparing mx518 switches to modern ones and finding no difference, thus concluding the issue was in the circuit. This can be fixed by using external pullups. Is it too late to add pullups to the astrum?

https://www.youtube.com/watch?v=v5BhECVlKJA
Thanks, I saw this video the other day, its interesting.

The LMB and RMB already use external pullups, its part of the recommended circuit for the optical switches. So they're ok.

However I checked the side buttons and they need 0.2mA minimum (100 max), and the Atmega MCU @ 5V has an internal pullup resistance of 20-50K, which means it can supply 0.1-0.25mA. So yeah they would be better off with external pullups, I can use about 5K and they'll get 1mA, which will put them into spec.

Fortunately it is very easy to add external pullups, so its not too late
03-20-2019 12:40 PM
gipetto I saw this video which implied the reason modern mice doubleclick is not because of faulty switches but because the wetting current is too low. He based this theory on comparing mx518 switches to modern ones and finding no difference, thus concluding the issue was in the circuit. This can be fixed by using external pullups. Is it too late to add pullups to the astrum?

03-20-2019 10:53 AM
nyshak Every update with new stuff should go on indiegogo.
03-19-2019 07:14 PM
MentalOutOnline @bst you should put the update of the mouse feet on the indiegogo page since there isnt a lot of people that goes to this page
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