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Thread: [GoL]The new System Shock is looking quite impressive with the latest artwork Reply to Thread
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  Topic Review (Newest First)
01-29-2019 11:00 PM
8051
Quote: Originally Posted by Falkentyne View Post
Original shock came on a bunch of 3.5" floppies and had no voice acting.
Only the enhanced CD version which came later had voice acting. May have also had higher resolution support (still under DOS). Game ran like a potato and a half. If you got more than 20 FPS you were doing good.
I had the enhanced CD version, it also had advanced VESA modes. I seem to remember the performance did get choppy at times.
01-29-2019 01:41 PM
Falkentyne
Quote: Originally Posted by 8051 View Post
Did you ever play on that difficulty setting? I never did.

I seem to remember the original System Shock had a lot more voice acting than any FPS game to that point.
Original shock came on a bunch of 3.5" floppies and had no voice acting.
Only the enhanced CD version which came later had voice acting. May have also had higher resolution support (still under DOS). Game ran like a potato and a half. If you got more than 20 FPS you were doing good.
01-29-2019 01:00 PM
8051
Quote: Originally Posted by Falkentyne View Post
System Shock 1 used a more advanced version of the Ultima Underworld 2 Engine, as far as I remember.
Yes you could save anywhere. Games back then had unlimited saves.

Also, you did NOT have a time limit on the easy and normal difficulty levels. ONLY on hard difficulty (and the one above hard) was there a time limit (7 hours).
Obviously, this wasn't intended for new players.
I also don't remember if this time limit could be extended by hacking.
Pretty sure the highest difficulty level removed respawning, so it was time limit and no chambers.
Did you ever play on that difficulty setting? I never did.

I seem to remember the original System Shock had a lot more voice acting than any FPS game to that point.
01-29-2019 02:46 AM
Falkentyne
Quote: Originally Posted by 8051 View Post
The original System Shock had a much more developed back story than even Half Life. The Quake 2 story line isn't even comparable. The original System Shock even had a timed difficulty mode where you had to finish the entire game (i.e. defeat Shodan) within a certain amount of time or Shodan would wipe out most of earth's population. One of the harder difficulty modes removed the re-spawn chambers. I'm not sure if you could quick save in the original System Shock either. The user interface of the original game was klunky in the extreme. It was a revolutionary game for its time, but obviously not anymore.
System Shock 1 used a more advanced version of the Ultima Underworld 2 Engine, as far as I remember.
Yes you could save anywhere. Games back then had unlimited saves.

Also, you did NOT have a time limit on the easy and normal difficulty levels. ONLY on hard difficulty (and the one above hard) was there a time limit (7 hours).
Obviously, this wasn't intended for new players.
I also don't remember if this time limit could be extended by hacking.
Pretty sure the highest difficulty level removed respawning, so it was time limit and no chambers.
01-28-2019 04:10 PM
Chandlermaki
Quote: Originally Posted by 8051 View Post
The user interface of the original game was klunky in the extreme. It was a revolutionary game for its time, but obviously not anymore.
This has been (more or less) fixed in more recent releases of the game that add proper mouselook.
01-28-2019 04:04 PM
8051
Quote: Originally Posted by 1Kaz View Post
This must be a nostalgia game. The textures might be higher quality, but I didn't see anything in that trailer that sets this game apart from Quake 2, half life, or other 3d shooters from the 90's. Without knowing it's a remake, I immediately compared it to other games made in the 90's.

I often praise older games for their focus on story telling and game mechanics. A lot of newer games use graphics as their crutch selling point, without actually making an enjoyable game. Sadly, that preview showcased only the updated graphics, which aren't that impressive by today's standards.
The original System Shock had a much more developed back story than even Half Life. The Quake 2 story line isn't even comparable. The original System Shock even had a timed difficulty mode where you had to finish the entire game (i.e. defeat Shodan) within a certain amount of time or Shodan would wipe out most of earth's population. One of the harder difficulty modes removed the re-spawn chambers. I'm not sure if you could quick save in the original System Shock either. The user interface of the original game was klunky in the extreme. It was a revolutionary game for its time, but obviously not anymore.
01-28-2019 03:04 AM
1Kaz This must be a nostalgia game. The textures might be higher quality, but I didn't see anything in that trailer that sets this game apart from Quake 2, half life, or other 3d shooters from the 90's. Without knowing it's a remake, I immediately compared it to other games made in the 90's.

I often praise older games for their focus on story telling and game mechanics. A lot of newer games use graphics as their crutch selling point, without actually making an enjoyable game. Sadly, that preview showcased only the updated graphics, which aren't that impressive by today's standards.
01-25-2019 11:13 AM
skupples
Quote: Originally Posted by x-apoc View Post
The 2 fingers over sledge looks plain weird, should have full glove on.
lol the other fingers are just sledge textured.
01-21-2019 07:24 PM
x-apoc The 2 fingers over sledge looks plain weird, should have full glove on.
01-21-2019 12:55 PM
Chandlermaki
Quote: Originally Posted by 8051 View Post
Is Warren Spector involved in this project?
Not as far as I know. He is, however, working on SS3.

I initially thought this was a good thing, but Underworld Ascendant turned out so bad that I've lost a lot of faith in OtherSide.
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