|Topic Review (Newest First)|
|02-23-2019 03:01 PM|
Perhaps not, but I don't see having 16GB of HBM2 in a console as being even remotely realistic either and I was trying to make the argument that using HBM2 at all wasn't completely impossible. As I said, I think its quite a long shot anyway as it would simply be far more cost-effective to go with GDDR6 which would also easily allow a total memory increase over the previous generation consoles as well. At the end of the day you also have to factor in the ultimate worth of having HBM2 in the consoles as the benefit of all that extra bandwidth may not be nearly worth the extra expense.
|02-23-2019 02:53 PM|
It looks much better, but, then again, it wouldn't be hard to.
I hope it keeps getting better and better, as I had hoped from the start, so that this generation can be vindicated somehow.
|02-23-2019 11:35 AM|
i'll just leave this here:
Metro Exodus' DLSS Receives A Massive Quality Boost - Graphical Quality Tested
before/after shots driver w/ON in both
|02-23-2019 11:31 AM|
That's kind of how neural networks work, they "learn"
But yes, it looks pretty decent now.
|02-23-2019 10:57 AM|
|dantoddd||Apparently the new patch improves DLSS considerably.|
|02-22-2019 10:40 AM|
|JackCY||It's a shame that many developers take the NV money to use their middleware/crapware despite there being better alternatives that even run better on NV hardware too XD|
|02-22-2019 06:32 AM|
|02-22-2019 06:30 AM|
RT and DLSS seem good on paper but if forced into games they will suck.
AMD's drivers currently lack DXR support and NVIDIA middlewear would likely prevent RTX games that use it from being enabled on AMD hardware anyway.
You can force RTX to run on some pre-RTX NVIDIA hardware (though only Volta seems fast enough to be usable) and it seems to work, but doing the same on AMD hardware results in the feature not being used.
It seems to me, generally speaking, this form of RTX works well for outdoor enviornments but there is very little benifit in any scence without sunlight.
I can see ray tracing being a god-send for stealth heavy games. AI would just need to look at the light actually reaching an NPC and decide if that was enough to resolve an image, rather than the comically imprecise systems we usually have where they either seem to be using ESP or are as blind as bats. Even in PvP games it would make actual use of concealment and other tactics much more plausible.
|02-21-2019 12:22 PM|
It depends where you look. In some of the interiors during the day both methods look great, but RTX looks that much better. The way the lighting impacts objects on tables when the sunlight is coming through the window, for instance. It's not game changing by itself, but these things are progressive. In a few years time gamers will probably take these things for granted, especially if DXR is being used for more than just GI or reflections.
|02-21-2019 03:10 AM|
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