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Thread: [OC3D]Metro Exodus PC Performance Review - RTX On! Reply to Thread

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  Topic Review (Newest First)
02-23-2019 03:01 PM
Quote: Originally Posted by Majin SSJ Eric View Post
Perhaps not, but I don't see having 16GB of HBM2 in a console as being even remotely realistic either and I was trying to make the argument that using HBM2 at all wasn't completely impossible. As I said, I think its quite a long shot anyway as it would simply be far more cost-effective to go with GDDR6 which would also easily allow a total memory increase over the previous generation consoles as well. At the end of the day you also have to factor in the ultimate worth of having HBM2 in the consoles as the benefit of all that extra bandwidth may not be nearly worth the extra expense.
Since both the CPU and GPU are competing for access to the same memory pool I'd think consoles would be a place high speed, low latency memory would be ideal.
02-23-2019 02:53 PM
ToTheSun! It looks much better, but, then again, it wouldn't be hard to.

I hope it keeps getting better and better, as I had hoped from the start, so that this generation can be vindicated somehow.
02-23-2019 11:35 AM
looniam i'll just leave this here:

Metro Exodus' DLSS Receives A Massive Quality Boost - Graphical Quality Tested

before/after shots driver w/ON in both

02-23-2019 11:31 AM
Quote: Originally Posted by dantoddd View Post
Apparently the new patch improves DLSS considerably.

That's kind of how neural networks work, they "learn"

But yes, it looks pretty decent now.

02-23-2019 10:57 AM
dantoddd Apparently the new patch improves DLSS considerably.
02-22-2019 10:40 AM
JackCY It's a shame that many developers take the NV money to use their middleware/crapware despite there being better alternatives that even run better on NV hardware too XD
02-22-2019 06:32 AM
Quote: Originally Posted by white owl View Post
I didn't realize Nvidia had tiers of PhysX. I also wasn't aware of the game having PhysX but I guess it's an Nvidia title now so it makes sense.
Many GameWorks titles use PhysX for the physics middlewear, even if hardware accelerated (advanced) PhysX isn't supported, even on NVIDIA's own hardware.
02-22-2019 06:30 AM
Quote: Originally Posted by Redwoodz View Post
So, Nvidia Ray-tracing is really for lazy devs. Good to know.
With enough work, you can certainly do passable global illumination without it, but ray tracing's results are better and vastly more flexible for less work.

Quote: Originally Posted by ZealotKi11er View Post
RT and DLSS seem good on paper but if forced into games they will suck.
Which is why I'm not expecting broad support for RT until it's viable to do on general purpose shader hardware and don't ever expect DLSS to take off.

Quote: Originally Posted by huzzug View Post
Are there reviews with RTX being done on AMD cards as well?

AMD's drivers currently lack DXR support and NVIDIA middlewear would likely prevent RTX games that use it from being enabled on AMD hardware anyway.

You can force RTX to run on some pre-RTX NVIDIA hardware (though only Volta seems fast enough to be usable) and it seems to work, but doing the same on AMD hardware results in the feature not being used.

Quote: Originally Posted by UltraMega View Post
It seems to me, generally speaking, this form of RTX works well for outdoor enviornments but there is very little benifit in any scence without sunlight.
That's going to depend on the environment and the time of gameplay being emphasized.

I can see ray tracing being a god-send for stealth heavy games. AI would just need to look at the light actually reaching an NPC and decide if that was enough to resolve an image, rather than the comically imprecise systems we usually have where they either seem to be using ESP or are as blind as bats. Even in PvP games it would make actual use of concealment and other tactics much more plausible.

Quote: Originally Posted by microchidism View Post
I get that RTX lighting is supposed to look better, but some of the pictures make it seem like due to RTX they did not put as much effort into other lighting methods.
I do get this impression as well.
02-21-2019 12:22 PM
Quote: Originally Posted by Silent Scone View Post
It depends where you look. In some of the interiors during the day both methods look great, but RTX looks that much better. The way the lighting impacts objects on tables when the sunlight is coming through the window, for instance. It's not game changing by itself, but these things are progressive. In a few years time gamers will probably take these things for granted, especially if DXR is being used for more than just GI or reflections.
I saw an outside example of Metro Exodus (with a bunny rabbbit) where using RTX just made everything much darker with no real noticeable qualitative differences.
02-21-2019 03:10 AM
white owl
Quote: Originally Posted by 8051 View Post
Does Metro Exodus support GPU advanced PhysX?
I didn't realize Nvidia had tiers of PhysX. I also wasn't aware of the game having PhysX but I guess it's an Nvidia title now so it makes sense.
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