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  Topic Review (Newest First)
05-17-2019 08:49 AM
cssorkinman
Quote: Originally Posted by rdr09 View Post
Are you using Win10 1903? Check out posy #1719.

https://www.overclock.net/forum/10-a...-club-172.html

I did not see any difference in combined test on my low end card (R9 290) using Win10 1903. But, i solved my issue with getting low Physics score i mentioned earlier in the thread. It was not using Steam Overlay. Now, my Physics score is above 18K for a stock R7 2700. Before it was like 12K.

https://www.3dmark.com/3dm/36167404?
Haven't tried it on 10 yet. Might set up an FX on 10 just for testing - limited by time and money... imagine that....lol
05-17-2019 01:04 AM
rdr09
Quote: Originally Posted by cssorkinman View Post
Just started putzing around with the 2080 and FX
https://www.3dmark.com/aot/307071
Are you using Win10 1903? Check out posy #1719.

https://www.overclock.net/forum/10-a...-club-172.html

I did not see any difference in combined test on my low end card (R9 290) using Win10 1903. But, i solved my issue with getting low Physics score i mentioned earlier in the thread. It was not using Steam Overlay. Now, my Physics score is above 18K for a stock R7 2700. Before it was like 12K.

https://www.3dmark.com/3dm/36167404?
05-16-2019 05:26 PM
cssorkinman
Quote: Originally Posted by AlphaC View Post
I would run the same test on R7 1700X with 3466C14 but I'm on Linux and I don't have a RX 580.

API overhead with 3200C16 on my R7 2700X isn't that impressive though with AMD pro drivers.

DX 11 single thread over 2 Million is decent

https://www.anandtech.com/show/11223...k-api-overhead
https://www.tomshardware.com/reviews...ng,4977-3.html
https://www.tomshardware.com/reviews...pu,5025-3.html
https://www.tomshardware.com/reviews...pu,5107-3.html

https://www.expreview.com/56597.html
i7-7700K + RX Vega 56 ~ 1.9Mil


------------


Random browsing the database:
[email protected] + TITAN V , 2.8Million DX11 single thread and ~4.55million multi https://www.3dmark.com/aot/239401
[email protected] + GTX 1080 ,3.2 million DX11 single thread and ~5million multi https://www.3dmark.com/aot/234573
[email protected] + gtx 1080 , 3.5million DX 11 single thread and ~ 5.3 million multi https://www.3dmark.com/aot/256712
[email protected] + VEGA56 , 2.6million Dx11 single thread and ~2.3 million multi https://www.3dmark.com/aot/259545
[email protected] + GTX 1070 , 2.56million DX11 single thread and ~2.64 million multi https://www.3dmark.com/aot/200368?locale=en_GB
[email protected] + GTX 1080 , 2.5million DX11 single thread and ~3.7million multi https://www.3dmark.com/aot/207801?locale=en_GB
[email protected] + GTX 1070 , 2.9million Dx11 single thread and ~4.3million multi https://www.3dmark.com/aot/220187
[email protected] + RX 470, 2.3 Million Dx11 single thread and ~2.3 million multi https://www.3dmark.com/aot/202653
[email protected] + GTX 1080 , 2.15 Million DX11 single thread and 2.75 million multi https://www.3dmark.com/aot/181927?locale=en_GB
i7-7900X @4.3GHz + GTX 1080 , 2.2 Million DX11 single thread and ~ 4.1 million multi https://www.3dmark.com/aot/221086
i7-5960X @4.4GHz + GTX 1080 , 2.2 Million DX11 single thread and ~2.5million multi https://www.3dmark.com/aot/201305
[email protected] + GTX1080 , 1.88million Dx11 single thread and ~2 million multi https://www.3dmark.com/aot/205294
[email protected] + RX 470 , 2.25 million DX11 single thread and ~ 2.1 million multi https://www.3dmark.com/aot/199856


(Ryzen)

R7 2700X @4.5GHz + GTX 1080 ti, 2.64 million single thread and ~4.47million multi https://www.3dmark.com/aot/284455
R7 [email protected] + GTX 1080 ti , 2.2Million Dx 11 single thread and ~3.9 million multi https://www.3dmark.com/aot/251084
R7 1700 @3.8GHz + GTX 1070 , ~2.08Million Dx11 single thread and ~3.5 million multi https://www.3dmark.com/aot/229943
R7 [email protected] + GTX 1080 , 2million DX11 single thread , ~2.2 million multi https://www.3dmark.com/aot/199978
R7 [email protected] + Vega 64 , ~1.65 million DX11 single thread and ~1.65 million multi https://www.3dmark.com/aot/293630
R7 [email protected] + GTX 1080 ti , ~2.4 million DX11 single thread and ~4.1million multi https://www.3dmark.com/aot/222809
R7 1800X + GTX 1070 , 1.97 million DX11 single thread and ~2 million multi https://www.3dmark.com/aot/199230?locale=en_GB
TR [email protected] + Titan XP , ~1.87 million DX11 single thread and ~2.4 million multi https://www.3dmark.com/aot/253817
TR 1920X @4GHz + VEGA 64 ~1.36Million single thread and ~1.36Million multi https://www.3dmark.com/aot/286707
Just started putzing around with the 2080 and FX
https://www.3dmark.com/aot/307071
03-23-2019 05:11 PM
mirzet1976
Quote: Originally Posted by crazycrave View Post
Hello RX580 vs R9 290 - https://www.3dmark.com/3dm/34817409?
03-21-2019 06:37 PM
crazycrave Hello 2600x http://www.3dmark.com/fs/18479356
03-14-2019 10:07 PM
gerardfraser
Quote: Originally Posted by cssorkinman View Post
You do a nice job with those videos.
I agree nice job on the video's. Can I ask what software you are using and how do you sync up the video's.
03-13-2019 11:29 AM
AlphaC Old article regarding API Overhead: https://www.guru3d.com/news-story/qu...chmarks,2.html


There should be gains on Forza Horizon 4 as it's DX12.
03-09-2019 07:45 PM
cssorkinman
Quote: Originally Posted by B4rr3L Rid3R View Post
New Video out!

Timing comparison

https://youtu.be/xO3tXEZ7Xf4
You do a nice job with those videos.
03-08-2019 07:29 AM
B4rr3L Rid3R New Video out!

Timing comparison

03-07-2019 04:48 PM
B4rr3L Rid3R
Quote: Originally Posted by rdr09 View Post
+Rep. Nice results, especially the increase in fps. Imagine if you can achieve a stable 3466 Cl14 at least for games, which I did and got a 61 in Aida using G.Skill FlareX. Currently using a cheaper G.Skill Ripjaws on my 1600. Without monitoring the fps, I don't see much any difference between the two rams, though. Just in benchmarks.
It's true but I've tried to keep things real for most users, B-Dies still very expensive specially worldwide.

And the sticks used were 16GB each so the dual vs single comparison could bring real results at same memory (density, ranks, etc) while not bottlenecking because of the lower ram available. All applications and games tested runs under 16GB RAM.
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