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Thread: [Steam] Capcom releases Denuvo-free version of Devil May Cry 5 by mistake, 20fps improvement over Denuvo version Reply to Thread
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  Topic Review (Newest First)
03-16-2019 11:56 PM
jprovido my 8700k @ 5.2GHz doesn't feel anything lol

edit:
holy crap I got my batch back
03-16-2019 11:54 PM
KenLautner
Quote: Originally Posted by GoLDii3 View Post
Just gonna let this here: https://www.techpowerup.com/reviews/...ss_Test/3.html

Truly shows what proper testing methodology looks like. It went from 20 FPS loss,to 10 according to another site that probably used shoddy testing methods,to virtually no impact when the test was done by people who have been doing benchmarks for years.

It's time to update the post,OP.

inb4 they were paid by denuvo
Updated.
03-15-2019 09:24 PM
GoLDii3 Just gonna let this here: https://www.techpowerup.com/reviews/...ss_Test/3.html

Truly shows what proper testing methodology looks like. It went from 20 FPS loss,to 10 according to another site that probably used shoddy testing methods,to virtually no impact when the test was done by people who have been doing benchmarks for years.

It's time to update the post,OP.

inb4 they were paid by denuvo
03-14-2019 11:59 AM
huzzug
Quote: Originally Posted by skupples View Post
piracy math is an utter sham.

It exists to help folks like EA explain perceived loss in sales to holders.

IE: EA said (insert game name here) would sell a billion copies, but it only sold 750 million, so clearly up to 250m copies were pirated.
Actually they don't. The minute they decide to put that on their financials, the auditors are gonna chew them out to explain what assumptions they used to derive to the conclusion because the 250m is pretty material to their financials.
03-14-2019 10:48 AM
Gandlaf Its equally bad when they say "350 million copies were pirated, that means we lost 350 million sales"
Not even considering the fact that nowhere near that amount of people considered buying your game due to price, quality, maybe just wanting to test it or even because the game couldn't be obtained in their region.
03-14-2019 08:01 AM
skupples piracy math is an utter sham.

It exists to help folks like EA explain perceived loss in sales to holders.

IE: EA said (insert game name here) would sell a billion copies, but it only sold 750 million, so clearly up to 250m copies were pirated.
03-13-2019 04:16 PM
KenLautner
Quote: Originally Posted by TK421 View Post
is the denuvo free exe still available to download?


if so I might actually buy this game
It's gone from Steam but available on the web.

Quote: Originally Posted by Lass3 View Post
Well Denovu must must be working since dev's continue to use it !? Not that I support it.

Denuvo usually protects the games for a few weeks. This is the most important time during a new release.
That was the case some years ago but for the past year or so denuvo is getting defeated within days in most cases.

Devs are not the ones who wanna use Denuvo in their games, it's the publishers. I guess they feel better with a false sense of security.
It makes sense because devs work hard to make their game only to wake up to news that Denuvo is making their game worse. I wouldn't be surprised if I hear that some devs "leaked" the non-denuvo exe on purpose.
This was clear in the case of Sonic where Denuvo was giving people issues and on twitter devs asked players to voice their opinion about it to their publisher.

If someone's interested in numbers then DMC5 sold 3 million copies already on PC even though pirates had access to it day 1.
Also, the player count on Steam for DMC5 surpassed Resident Evil 2 Remake which wasn't cracked for about a week.

It's clear that publishers paying extra for denuvo are just buying into this false idea that it increases their sales.
03-12-2019 02:34 PM
Imouto
Quote: Originally Posted by Renegade5399 View Post
Not true at all.

Most denuvo games are either cracked day 1 or pre-release. It is literally a useless form of DRM. Strictly looking at robustness and functionality, forgetting all the "0MG DR/|\ 1$ teh 3V|l!" nonsense, it's a broken piece of software. It doesn't work. It's not secure. It fails to deliver on its mission statement. In my line of work, that's a failed product by definition.
I remember the case of Sonic Mania that was broken just 1 day after release and was a sloppy implementation to begin with. You don't screw with a game aimed at hardcore fans. At least SEGA seems to be aware of the POS that Denuvo is and it is moving away from it.
03-12-2019 02:18 PM
TK421 is the denuvo free exe still available to download?


if so I might actually buy this game
03-12-2019 12:05 PM
skupples dunovo games stopped taking Scene days/weeks to crash within the first few dunovo titles released years ago.
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