Overclock.net - An Overclocking Community - Reply to Topic

Thread: Games with best AUDIO for EAX? Reply to Thread
Title:
Message:

Register Now

In order to be able to post messages on the Overclock.net - An Overclocking Community forums, you must first register.
Please enter your desired user name, your email address and other required details in the form below.
User Name:
If you do not want to register, fill this field only and the name will be used as user name for your post.
Password
Please enter a password for your user account. Note that passwords are case-sensitive.
Password:
Confirm Password:
Email Address
Please enter a valid email address for yourself.
Email Address:

Log-in


  Additional Options
Miscellaneous Options

  Topic Review (Newest First)
04-19-2019 01:12 AM
UltraMega
Quote: Originally Posted by 8051 View Post
Advanced EAX was more than just reverb/echo, multiple environment (which includes environment filtering, environment panning and environment morphing) was the one stand-out feature...

Here's a description of multiple environment:
EAX ADVANCED HD adds Multi-Environment, which renders the sounds in multiple environments at the same time as you walk past a room with a different environment. It also incorporates Environment Morphing, which blends the sounds of two environments together as you walk from one room into another.

Doom3 I believe employed some of the multi-environment effects.

Here's a breakdown of the versions of EAX:

First, keep in mind most cards, and even most onboard sound solutions support the EAX 2.0 spec:

32 simultaneous voices processable in hardware
Occlusion Effects
Material-specific reverb parameters

EAX 3.0

64 simultaneous voices processable in hardware
'Smoothing' between 3D audio environments
Direct access to all reverb parameters
Environmental Panning
New reverb engine
Beginning of the AdvancedHD Designation from new reverb engine

EAX 4.0

Real-time hardware effects
Multiple simultaneous environments
Flange
Echo
Distortion
Ring modulation effects

EAX 5.0

128 simultaneous voices processable in hardware and up to 4 effects on each
EAX Voice (processing of microphone input signal)
EAX PurePath (EAX Sound effects can originate from one speaker only)
Environment FlexiFX (four available effects slots per channel)
EAX MacroFX (realistic positional effects at close range)
Environment Occlusion (sound from adjacent environments can pass through walls)
It does the 3D sounds with reverb though. It can reverb in a ton of different ways, and reverb a ton of overlapping sounds, but it's still just reverb because that's all environmental audio really is in real life. Hence why the feature is just not impressive by today's standards, but it was definitely a nice addition back when it mattered.
04-16-2019 04:29 PM
8051
Quote: Originally Posted by UltraMega View Post
HRTF is built into windows now I believe, and it was always separate from EAX, which is just reverb/echo. Games often sounded better on dedicated sound cards back then in ways beyond just the audio quality, and Creative basically had the whole sound card market to themselves for a long time so any computer with a sound card probably supported EAX, but EAX only did the reverb while the sound card did other things to make games sound better.
Advanced EAX was more than just reverb/echo, multiple environment (which includes environment filtering, environment panning and environment morphing) was the one stand-out feature...

Here's a description of multiple environment:
EAX ADVANCED HD adds Multi-Environment, which renders the sounds in multiple environments at the same time as you walk past a room with a different environment. It also incorporates Environment Morphing, which blends the sounds of two environments together as you walk from one room into another.

Doom3 I believe employed some of the multi-environment effects.

Here's a breakdown of the versions of EAX:

First, keep in mind most cards, and even most onboard sound solutions support the EAX 2.0 spec:

32 simultaneous voices processable in hardware
Occlusion Effects
Material-specific reverb parameters

EAX 3.0

64 simultaneous voices processable in hardware
'Smoothing' between 3D audio environments
Direct access to all reverb parameters
Environmental Panning
New reverb engine
Beginning of the AdvancedHD Designation from new reverb engine

EAX 4.0

Real-time hardware effects
Multiple simultaneous environments
Flange
Echo
Distortion
Ring modulation effects

EAX 5.0

128 simultaneous voices processable in hardware and up to 4 effects on each
EAX Voice (processing of microphone input signal)
EAX PurePath (EAX Sound effects can originate from one speaker only)
Environment FlexiFX (four available effects slots per channel)
EAX MacroFX (realistic positional effects at close range)
Environment Occlusion (sound from adjacent environments can pass through walls)
04-15-2019 03:30 AM
UltraMega
Quote: Originally Posted by MonarchX View Post
Where's BoredGunner when you need him..? I bet he would have much more to say about the beautify of EAX. Reverb/Echo was just one single EAX effect and I actually disliked it reverb, turned it off, but the rest of the effects sounded much better in/with EAX than in/with software audio. I still do not understand why Microsoft just canceled audio hardware acceleration after Windows XP. MS Windows Vista and the direction MS took was what killed EAX because until Vista, it remained popular.

HRTF was definitely the best and it beats all known positional audio methods in terms of quality and accuracy.
HRTF is built into windows now I believe, and it was always separate from EAX, which is just reverb/echo. Games often sounded better on dedicated sound cards back then in ways beyond just the audio quality, and Creative basically had the whole sound card market to themselves for a long time so any computer with a sound card probably supported EAX, but EAX only did the reverb while the sound card did other things to make games sound better.
04-15-2019 03:17 AM
MonarchX Where's BoredGunner when you need him..? I bet he would have much more to say about the beautify of EAX. Reverb/Echo was just one single EAX effect and I actually disliked it reverb, turned it off, but the rest of the effects sounded much better in/with EAX than in/with software audio. I still do not understand why Microsoft just canceled audio hardware acceleration after Windows XP. MS Windows Vista and the direction MS took was what killed EAX because until Vista, it remained popular.

HRTF was definitely the best and it beats all known positional audio methods in terms of quality and accuracy.
04-12-2019 03:39 PM
8051
Quote: Originally Posted by UltraMega View Post
All EAX really does is add a reverb/echo effect. The reason you don't see EAX games anymore is because most game engines would have this kind of thing or something better built in, so just play any modern 3D game and you'll basically be getting EAX type effects already.

EAX was basically long dead by the times games like Battlefield 3 came along, which I use as an example because of how good the audio in that game is.

That said... Far Cry 2 would be a good one.
What about EAX HRTF? It worked really well in Quake4.
04-09-2019 04:52 PM
Serious_Don
Quote: Originally Posted by 8051 View Post
I'd be interested in seeing if anyone got EAX to work in the STALKER series. I always had problems using EAX in STALKER, mostly because rain sound effects would disappear. But according to some documentation I read EAX should work if you don't use alchemy (maybe STALKER can use openAL?).
Do you know if EAX has been patched out of the Steam version? I don't have an older retail copy on hand. I can give it a try on an XP rig with an Extigy or Audigy and see if time period hardware solves the problem.

Quote: Originally Posted by UltraMega View Post
All EAX really does is add a reverb/echo effect. The reason you don't see EAX games anymore is because most game engines would have this kind of thing or something better built in, so just play any modern 3D game and you'll basically be getting EAX type effects already.

EAX was basically long dead by the times games like Battlefield 3 came along, which I use as an example because of how good the audio in that game is.

That said... Far Cry 2 would be a good one.
I agree, EAX is literally just reverb "stadium" effect. Ever since the X-fi the effect was easily pulled off for most anything using the software EAX "effects" options, or just using any "amphitheater" preset EQ. Only certain games really sounded good to me, Call of Duty II being the best, it's the only one that actually got me to flick on EAX on my extigy... That's probably because the deafening sounds of war sound "right" with that massive reverb confusing my ears.
04-09-2019 02:47 PM
bigjdubb Wow, EAX is an acronym I have not heard for many years. I didn't think it was very good back when it was a thing, not sure why you would seek it out now.

The Resident Evil 2 remake has great audio. It's a boring game but the audio is immersive.
04-09-2019 03:05 AM
UltraMega All EAX really does is add a reverb/echo effect. The reason you don't see EAX games anymore is because most game engines would have this kind of thing or something better built in, so just play any modern 3D game and you'll basically be getting EAX type effects already.

EAX was basically long dead by the times games like Battlefield 3 came along, which I use as an example because of how good the audio in that game is.

That said... Far Cry 2 would be a good one.
04-09-2019 02:28 AM
8051 I'd be interested in seeing if anyone got EAX to work in the STALKER series. I always had problems using EAX in STALKER, mostly because rain sound effects would disappear. But according to some documentation I read EAX should work if you don't use alchemy (maybe STALKER can use openAL?).
04-07-2019 05:16 PM
Serious_Don I just hooked up an Extigy to a an XP machine and doing the same thing.. Doom 3 sounds pretty crazy with EAX on, but it gets a little tiring when all of the dialogue sounds like it was recorded with reverb set to 11.

Call of Duty 2 has been the best experience so far, and EAX is still available in the steam version (which also can still be made to work on XP). Crank that game in your headphones and it's quite the auditory trip, they did an absolutely superb job on Audio in that game. It's probably the finest use of EAX you're going to find.

Next up on the list for me to try is Half-Life 1. Retail version had EAX but current steam version has it removed.
This thread has more than 10 replies. Click here to review the whole thread.

Posting Rules  
You may post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off