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Thread: [AMD] Radeon™ Software Adrenalin 2019 Edition 19.7.1 Release Notes Reply to Thread
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  Topic Review (Newest First)
07-16-2019 05:21 PM
WannaBeOCer
Quote: Originally Posted by rv8000 View Post
Any experience 3D applications only displaying in black and white? Haven't tested any other games but so far its been an issue in 3Dmark (using 5700XT).
Not on the Radeon VII must be a 5700 series bug that I'm sure will be fixed.
07-16-2019 05:16 PM
rv8000 Any experience 3D applications only displaying in black and white? Haven't tested any other games but so far its been an issue in 3Dmark (using 5700XT).
07-12-2019 03:22 PM
PontiacGTX
Quote: Originally Posted by BradleyW View Post
Also I have noticed that when I use an FPS limiter and the GPU usage is near 100%, the mouse becomes less responsive. Anti-Lag is a solution to the responsiveness decline when the GPU is under full load.

Anyway as said earlier, the sinking city has terrible frame pacing and stuttering, most of which goes away with Anti-Lag enabled!
are you sure AMD anti lag doesnt touch the timer resolution? als a frame limiter wouldnt implement vsync?
07-11-2019 05:56 PM
crazycrave I been adjusting my 4K settings with the new driver , anti lag is on in my CX profile but I didn't do the Alt + L in game .. I like the new driver so far on RX 570 , I did not use ReLive as i always take a frame hit in some games and i wanted to show how i see it and notting to hide .


07-11-2019 02:05 PM
EastCoast If you want someone who actually has an AMD video card to check the registry settings to see if flip queue size has been change I would be more then happy to do so.
As it stands with 19.7.1 the flip queue size default is still the same. It has not been changed to 1 nor 0. I'm not sure why you would believe such utter nonsense without any proof to suggest why.
07-11-2019 02:01 PM
PlugSeven
Quote: Originally Posted by ToTheSun! View Post
I see. Thanks!

Would there be technical limitations associated with having 0 pre-rendered? I'm thinking worse framerate consistency, but it's hard to say one way or the other without more context.
I have no idea. Hardware Unboxed will be testing this in their next video, so hopefully more insight then.
07-11-2019 01:37 PM
ToTheSun!
Quote: Originally Posted by PlugSeven View Post
Hardware scheduling on AMD vs software on nvidia, someone speculated. AMD can set max pre rendered to 0, nvidia cannot. As testes by some youtube channel( i forgot which), best case scenario for nvidia is they're 7ms slower worst case 16ms.
I see. Thanks!

Would there be technical limitations associated with having 0 pre-rendered? I'm thinking worse framerate consistency, but it's hard to say one way or the other without more context.
07-11-2019 12:10 PM
EastCoast Anti lag works best when your are GPU limited.
You don't need to over do it.
07-11-2019 12:03 PM
PlugSeven
Quote: Originally Posted by ToTheSun! View Post
Well, what gives, then? How are AMD achieving substantially better latency than with AL off?
Hardware scheduling on AMD vs software on nvidia, someone speculated. AMD can set max pre rendered to 0, nvidia cannot. As testes by some youtube channel( i forgot which), best case scenario for nvidia is they're 7ms slower worst case 16ms.
07-10-2019 09:29 PM
BradleyW Also I have noticed that when I use an FPS limiter and the GPU usage is near 100%, the mouse becomes less responsive. Anti-Lag is a solution to the responsiveness decline when the GPU is under full load.

Anyway as said earlier, the sinking city has terrible frame pacing and stuttering, most of which goes away with Anti-Lag enabled!
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