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  Topic Review (Newest First)
07-15-2019 03:55 PM
PhillyB
Quote: Originally Posted by dali7384 View Post
Hello,
I am an amateur overclocker mostly on CPU and am currently working on a project of making a benchmarking software using Wolfram Language.
My only experience of making an overclocking software is making a CPU stress test using C++ for my intro to C++ class (OpenMP kinda cheated me through)

I used Cinebench a lot as well as some 3D mark and for my understanding (please correct me if I am wrong),
CPU benchmarking is based on the amount of time to finish running a particular task, and GPU benchmarking is by running intense graphics software and based on the FPS, the user gets a score based on that.
With not fully understanding of benchmarking software (feel free to knowledge me how famous benchmarking software works)
Questions that I have for now are,
1. What're some good ways or famous calculations that can keep the CPU running? (I know calculating pi and finding prime numbers)
2. How should I take into account of multithreading? Should I do some concurrent processing? Or is parallel processing more preferable?
3. For GPU benchmarking, from what I've encountered, they all include some intense graphics software which I am not that familiar with of making. Are there any other ways of benchmarking besides comparing the FPS?

I am still in the planning phase of my project, any idea or thought (regardless of relating to Wolfram Language or not) are appreciated.
Sent you a PM. Let me know if you want my help.
07-02-2019 07:53 AM
ThrashZone Hi,
Some of the blender demo rendering files have both cpu and gpu rendering files in them so two birds with one stone BMW I know does
07-01-2019 06:33 AM
dali7384 Thanks for the info!
Almost forgot there are other CPU benchmarking softwares exist XD
Will def check out those files
06-28-2019 04:18 PM
ThrashZone Hi,
Maybe take a run and look at asus realbench
Another good one is blender and it's free demo rendering files
https://www.blender.org/download/demo-files/

https://www.blender.org/

https://rog.asus.com/articles/news/r...available-now/
06-26-2019 12:16 PM
dali7384
Ways to make a benchmarking software (both CPU & GPU, taking multi-threading into account)?

Hello,
I am an amateur overclocker mostly on CPU and am currently working on a project of making a benchmarking software using Wolfram Language.
My only experience of making an overclocking software is making a CPU stress test using C++ for my intro to C++ class (OpenMP kinda cheated me through)

I used Cinebench a lot as well as some 3D mark and for my understanding (please correct me if I am wrong),
CPU benchmarking is based on the amount of time to finish running a particular task, and GPU benchmarking is by running intense graphics software and based on the FPS, the user gets a score based on that.
With not fully understanding of benchmarking software (feel free to knowledge me how famous benchmarking software works)
Questions that I have for now are,
1. What're some good ways or famous calculations that can keep the CPU running? (I know calculating pi and finding prime numbers)
2. How should I take into account of multithreading? Should I do some concurrent processing? Or is parallel processing more preferable?
3. For GPU benchmarking, from what I've encountered, they all include some intense graphics software which I am not that familiar with of making. Are there any other ways of benchmarking besides comparing the FPS?

I am still in the planning phase of my project, any idea or thought (regardless of relating to Wolfram Language or not) are appreciated.

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