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  Topic Review (Newest First)
06-02-2020 07:52 AM
WannaBeOCer
Quote: Originally Posted by Offler View Post
I would guess quite well. Raytracing as a technology is around for years and since GCN and CUDA are around, it really does not matter that much. Even when RTX tensor cores are not a gimmick, there is little to no reason to use different type of processor instead of using existing APIs and moving towards optimizations.
None of the developers I've seen used any special API. They've either used DxR with GameWorks to optimize for nVidia's hardware or used nVidia's Vulkan extension which is now the official Vulkan RT extension. It's the same as AMD exclusive titles optimizing their games using AMD's AGS.

https://scalibq.wordpress.com/2016/0...think-it-does/

Specialized hardware has been used for years. AMD is also going to be using their own specialized hardware for RT. Both nVidia and AMD did the same with their tessellation cores when DX11 was released. The only issue currently is either AMD doesn't have hardware capable of BVH ray tracing in games or they're trying to get customers to buy their next generation hardware.
06-02-2020 01:58 AM
Offler
Quote: Originally Posted by WannaBeOCer View Post
Most likely they'll do exactly what they did with their Navi 10 cards. Make their software exclusive for a few months just to sell their new products before releasing DxR support for Vega. Vega 10/20 would definitely denoise an image better than Navi 10. Nothing is preventing AMD from releasing DxR support except for AMD. All of the current titles branded with "RTX" can run on AMD hardware. No clue how well but they can run on them.
I would guess quite well. Raytracing as a technology is around for years and since GCN and CUDA are around, it really does not matter that much. Even when RTX tensor cores are not a gimmick, there is little to no reason to use different type of processor instead of using existing APIs and moving towards optimizations.
06-01-2020 07:10 PM
WannaBeOCer
Quote: Originally Posted by Dasa View Post
Good to know.
There web page is a bit misleading saying DX12 & Vulcan so I guess it is just talking about what the engine is capable of not what the benchmark actually uses.

I am guessing 3DMark Port Royal wont work with AMD hardware until there next gen?
Most likely they'll do exactly what they did with their Navi 10 cards. Make their software exclusive for a few months just to sell their new products before releasing DxR support for Vega. Vega 10/20 would definitely denoise an image better than Navi 10. Nothing is preventing AMD from releasing DxR support except for AMD. All of the current titles branded with "RTX" can run on AMD hardware. No clue how well but they can run on them.
06-01-2020 03:43 PM
Dasa
Quote: Originally Posted by WannaBeOCer View Post
Neon Noir isn't a DxR benchmark. It's a DX11 benchmark using their own implementation of nVidia's VXGI.
Good to know.
There web page is a bit misleading saying DX12 & Vulcan so I guess it is just talking about what the engine is capable of not what the benchmark actually uses.

I am guessing 3DMark Port Royal wont work with AMD hardware until there next gen?
06-01-2020 02:55 AM
Offler
Quote: Originally Posted by Dasa View Post
Neon Noir CRYENGINE
https://www.cryengine.com/marketplac...uct/neon-noir#

Some old of my old runs for comparison.
Ultra detail 1080p
https://sites.google.com/site/aussie...EON%20NOIR.jpg
Very high detail 1080p
https://sites.google.com/site/aussie...ery%20high.jpg

1080 TI use to get ~10k at ultra and 2080 Ti ~15k vs my Radeon VII at 8k.
Quote: Originally Posted by WannaBeOCer View Post
Neon Noir isn't a DxR benchmark. It's a DX11 benchmark using their own implementation of nVidia's VXGI.

It runs fine on a GTX 480, HD 5850.(slow of course)

The only one I'm aware of is 3DMark Port Royal. Last I checked AMD never released any DxR supported drivers.
Thanks guys


So the initial tests of 20.5.1...

Temps and power consumption compared to 19.5.2 are lower, while the performance is about the same, system responsiveness is slightly better. Things i however cannot solve with newer drivers:

1. Shader Cache: AMD Optimized.
This is MUST for Witcher 3. I know, its a game from 2015 but the impact on the game smoothness is incredible. Newer drivers do not offer this option.

2. FRTC
Basically a frame limiter. Useful for certain older games, where 60 FPS with FreeSync equals perfect experience, but the game would run on thousands of FPS, draining too much power and causing coilwhine....
Sometimes can be solved by 3rd party solutions, sometimes there is a setting in the game...

3. Some old bugs... After each driver installation i have to:
a) Reinstall driver for my Samsung monitor.
b) Remove all phantom "Generic PNP Monitors" from device manager.
c) Switch color output from Full RGB to YrCrB and then back.

If i skip this, 3d performance will be at 1/3 and GPU would not even clock above 800MHz.


So... I definitely have motivation to get newer driver, as it seems to be stable, working better than the old one. The most important thing i cannot solve in any other way is Shader cache for Witcher 3...
05-31-2020 11:00 PM
WannaBeOCer
Quote: Originally Posted by Dasa View Post
Quote: Originally Posted by Offler View Post
any DXR (Direct X Raytrace) demo around?
Neon Noir CRYENGINE
https://www.cryengine.com/marketplac...uct/neon-noir#

Some old of my old runs for comparison.
Ultra detail 1080p
https://sites.google.com/site/aussie...EON%20NOIR.jpg
Very high detail 1080p
https://sites.google.com/site/aussie...ery%20high.jpg

1080 TI use to get ~10k at ultra and 2080 Ti ~15k vs my Radeon VII at 8k.
Neon Noir isn't a DxR benchmark. It's a DX11 benchmark using their own implementation of nVidia's VXGI.

It runs fine on a GTX 480, HD 5850.(slow of course)

The only one I'm aware of is 3DMark Port Royal. Last I checked AMD never released any DxR supported drivers.
05-31-2020 04:02 PM
Dasa
Quote: Originally Posted by Offler View Post
any DXR (Direct X Raytrace) demo around?
Neon Noir CRYENGINE
https://www.cryengine.com/marketplac...uct/neon-noir#

Some old of my old runs for comparison.
Ultra detail 1080p
https://sites.google.com/site/aussie...EON%20NOIR.jpg
Very high detail 1080p
https://sites.google.com/site/aussie...ery%20high.jpg

1080 TI use to get ~10k at ultra and 2080 Ti ~15k vs my Radeon VII at 8k.
05-31-2020 08:13 AM
Offler Support for WDDM 2.7.

So if you install a driver which starts with number 27, it would imply support for WDDM 2,7...

However Radeon VII will not get support for Hardware-accelerated GPU scheduling, for that its needed RX 5000. But there are few new features:
https://en.wikipedia.org/wiki/Window...Model#WDDM_2.7


Since i updated to Windows 10 build 2004 I will get a shot for the newest driver. I will check for compatibility issues with older game titles. At least until Cyberpunk 2077 is released.

Which brings me to a question... any DXR (Direct X Raytrace) demo around?
05-28-2020 02:06 AM
Jesaul I've locked myself on 20.3.1. It is stable and has best performance.
05-27-2020 07:05 PM
thomasck No luck here with OC using 20.5.1. Just tried once, got weird clocks in cod warzone
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