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Thread: [Tom's Hardware] Ubisoft: Porting Games to Google Stadia Isn't That Expensive Reply to Thread
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  Topic Review (Newest First)
08-01-2019 04:28 PM
skupples
Quote: Originally Posted by bigjdubb View Post
It won't be any good. They are going to use some tricks with timing to make it possible to play the games, but I think it's going to be a long ways away from good.
time dilation works in EVE online! couldn't even type that with a straight face.
07-30-2019 07:45 AM
bigjdubb
Quote: Originally Posted by UltraMega View Post
Ubisoft has some pretty good third person open world games that might not be as hindered by a little game input lag.

I tried steam link on my phone recently, just streaming a game from my PC to my phone. I was using a controller with the phone and the input lag made everything I tried pretty much unplayable (and I have a pretty good phone and wifi) so I really just can't imagine how any game is going to be good with the kind of lag that this kind of service will have... but if it is going to work it has a better chance with something like assassin's creed than PUBG or some other shooter. That seems like the reason they choose that game for the demo IMO.
It won't be any good. They are going to use some tricks with timing to make it possible to play the games, but I think it's going to be a long ways away from good.
07-30-2019 01:08 AM
UltraMega Ubisoft has some pretty good third person open world games that might not be as hindered by a little game input lag.

I tried steam link on my phone recently, just streaming a game from my PC to my phone. I was using a controller with the phone and the input lag made everything I tried pretty much unplayable (and I have a pretty good phone and wifi) so I really just can't imagine how any game is going to be good with the kind of lag that this kind of service will have... but if it is going to work it has a better chance with something like assassin's creed than PUBG or some other shooter. That seems like the reason they choose that game for the demo IMO.
07-28-2019 02:47 PM
umeng2002 Ubi is OK. Not as good as they use to be 10 or 15 plus years ago, but they're aren't at EA levels of crap... yet.

Maybe studios should just bit the bullet and only use open APIs like Vulkan/ OpenGL.

Besides, I'm sure Google is paying them for the porting costs... just like nVidia™ pays (directly or indirectly) devs to use their ShillWerks™ technology, even though they're based off console titles that use AMD hardware and run linux/ BSD software...
07-26-2019 10:56 AM
JackCY
Quote: Originally Posted by Diffident View Post
That's why you use Vulkan in the first place. Vulkan is the graphics API used on Stadia, the hard work is already done. No justifiable reason not to release a Linux desktop version if a version for Stadia is available.

Freesync taking so long to work on Linux was the fault of AMD. Just like Navi cards not working in Linux until this coming September is the fault of AMD while Gysnc has worked for years, and Nvidia Super cards had same day drivers.
Quote: Originally Posted by Imouto View Post
DXVK does it on the fly.

Program it for Vulkan in the first place. Problem solved.

As far as I'm concerned, performance is fantastic. I bought the RE2 Remake and I was surprised to see it running above 60 FPS @ 1440p on my RX 580 at pretty high settings which is pretty much in line with the Windows side of things. Mind you, on an open source driver. That's nuts.

As diffident said, the lateness of FreeSync for Linux was 100% on AMD's side. If anything, you see new features in Linux before than Windows.

HDR is a couple kernel versions away.

Newsflash: There are plenty of native Linux games. Even AAA ones.
Google likely pays or even provides engineers to make the conversions happen. Where as who goes and makes this happen for only Linux porting? No one. What Ubisoft games are developed with Vulkan from the start? Which of them use middleware that exists for both Windows and Linux platforms?
Even console vs PC it's not as easy as you may think. Aka just wrap all the calls with some open source hopefully working wrapper and call it a day.

I don't care who's fault it is, it was the same on Windows, the OS developers had to invest and persuade companies to develop for their platform, be it drivers or applications. With Linux you're still left at the mercy of companies caring to do it on their own, which they do not. For multimedia+games Linux is still far behind. Next Kernel, next Kernel, next patch, next open source driver, no not that one, the other one, etc. heard that before. It either has it now or not.
07-25-2019 02:07 PM
bigjdubb
Quote: Originally Posted by dj_tokyu View Post
Notice how they didn't say "Porting games PROPERLY isn't that difficult"?
I didn't notice that anywhere in the article.

Spoiler!
07-24-2019 09:57 AM
dj_tokyu Notice how they didn't say "Porting games PROPERLY isn't that difficult"?
07-24-2019 09:02 AM
bigjdubb I don't particularly care for any of the AC games before Syndicate, but each one since Syndicate has been better than the one before it. I hope they can keep that trend going for a few more games before they trip and fall. I really enjoyed Odyssey (3 playthroughs) and was sad to finish off the last bit of DLC over the weekend. I'm thinking about giving the story creator thing a try, take a deep dive into "fan fiction"
07-23-2019 03:36 PM
skupples
Quote: Originally Posted by bigjdubb View Post
It's always easy to hate, that's why so many do it. Hate would be nearly nonexistent if it required effort, intelligence, or talent.
true.

I've been impressed with the revamp of AssCreed. It was all downhill after Black Flag, which you almost forgot was an assassins title at times.

I think the newest one fixed the weird scaling issues present in Egypt, but I think they could spend slightly less time on physical world building & a little more time on world interaction. They create giant awesome atmospheres, but then give you like 3-4 ways to interact with it.
07-23-2019 08:28 AM
bigjdubb
Quote: Originally Posted by skupples View Post
they're still so easy to hate.
It's always easy to hate, that's why so many do it. Hate would be nearly nonexistent if it required effort, intelligence, or talent.
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