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Thread: [DSOG] NVIDIA has created a gaming studio to remaster classic PC games with Ray Tracing effects Reply to Thread

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  Topic Review (Newest First)
10-24-2019 04:54 AM
ilmazzo Gimme Prince of persia RT!!!! Oh and Magic Carpet too!!!!!
10-23-2019 12:42 PM
skupples so sad it didn't make it to switch as originally mistakenly stated.
10-23-2019 12:25 PM
Quote: Originally Posted by skupples View Post
i'd take any modern mech game, so much so that i'm gonna give epic money for the new battletech 1st person mech title coming out.
10-23-2019 09:10 AM
skupples i'd take any modern mech game, so much so that i'm gonna give epic money for the new battletech 1st person mech title coming out.
10-23-2019 07:07 AM
Blze001 I remember this old mecha game from back in the day, EarthSiege 2 I think it was, that would look sweet as hell with ray tracing.
10-22-2019 05:35 AM
Quote: Originally Posted by skupples View Post
all I read that as is "NV needs to bribe devs to use it" they've got the loot for it.
Well, they gotta grease the wheels right otherwise we got a DX12 situation. I hope the announcement isnt a Doom game, only due to the fact that Eternal is releasing (fingers crossed) early 2020. If the levels are anything like the E3 reveal, we got goty potential. Holy hell.

10-21-2019 04:12 PM
skupples all I read that as is "NV needs to bribe devs to use it" they've got the loot for it.
10-21-2019 12:42 AM
Quote: Originally Posted by WannaBeOCer View Post
That response is vile. Way to shaft the higher end of the market!

I ran 4-Way SLI since Feb. 2011 - Nov. 2018. What a glorious time it was! 4K Surround, 5K, and 8K were being demolished by 4x Titan Xp GPUs.

Bah.. guess I'll find another hobby. Single GPU will never be enough to play games with all the bells and whistles turned on/up at 4K+.

Once a single GPU that is capable of 4K 60fps comes out, 4K 120hz monitors will be the 'norm.'

SLI - gone but never forgotten!

Now, with my 2x Titan RTX:

10-20-2019 01:56 PM
skupples YAY! i'm glad [H] remembers. Because sli shortcomings on dx11 came up often in the panels. they always promised it away as the most epic thing ever in dx12
10-20-2019 11:24 AM
Quote: Originally Posted by Baasha View Post
I stand corrected.

So I suppose the SLI/mGPU optimization and implementation now falls into the court of the developers? Why are devs not implementing it in most games? I mean, AC Origins, AC Odyssey, BFV, Wolfenstein Youngblodd and so many more games have ZERO SLI/mGPU capability. They can't do 4K 60fps with a single OC'd Titan RTX consistently with all settings maxed out.

The least they can do is to ensure proper mGPU implementation so that we can get 4K 60fps with Ray Tracing etc.

I hope that Rockstar will implement it properly so that RDR2 will have SLI/mGPU. That game is too beautiful to run sub-60 fps.

HardOCP: We hear that CrossFire and multi-GPU configurations "are dead" on the desktop. What are your feelings about that? It seemed that mGPU was one of the big things that DX12 was going to deliver and we have yet to see that happen.

Scott Herkelman: My opinion is that gamers should always buy the best single GPU they can afford. I wouldn’t say that multi-GPU is dead, it’s just very hard for game developers to implement properly, and takes them a considerable amount of effort to execute and optimize for it when they launch a game. With multi-GPU PCs being a very small portion of the gaming PC population, it’s a difficult return on investment decision game developers need to make.
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